Pragmatic Play Launches Mr Null’s Wicked Wares Slot iGame

Pragmatic Play Launches Mr Null’s Wicked Wares Slot

(AsiaGameHub) - Pragmatic Play has launched Mr Null’s Wicked Wares, a new online slot featuring a 3-4-4-4-3 reel configuration and a maximum win potential of up to 5,000x the bet. The game's central mechanic centers on reels 2 through 4, where mystery symbols may appear and transform into random paying icons. Each transformed symbol carries a multiplier ranging from 2x to 10x. When multiple mystery symbols contribute to a single winning combination, their multipliers are combined, boosting the overall payout accordingly. The free spins feature enhances this multiplier system further. Landing three scatter symbols triggers seven free spins, and any additional scatters during the bonus round grant extra spins. During free spins, the game begins with an initial 2x multiplier. With each mystery symbol that lands on reels 2 to 4, the corresponding reel's multiplier increases by +1x. These multiplier upgrades persist throughout the feature, allowing for progressive growth across subsequent spins. In select markets, players have access to enhanced betting options. These include features that ensure mystery symbols appear on every spin and elevate minimum multipliers. Where permitted by local regulations, both Free Spins and Super Free Spins can be purchased directly, with Super Free Spins commencing at a starting multiplier of 5x. This release follows recent Pragmatic Play titles such as Jelly Express and Sweet Bonanza 2500. Sharon McHugh, Director of Public Relations at Pragmatic Play, commented: “Mr Null’s Wicked Wares brings together mystery symbols and escalating multipliers within a visually striking and atmospheric theme, while the growing multiplier meters maintain momentum throughout the feature. It represents a unique addition to our portfolio, and we're confident players will find it highly engaging.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Light & Wonder Reports Q1 Revenue of $790 Million iGame

Light & Wonder Reports Q1 Revenue of $790 Million

(AsiaGameHub) - Light & Wonder reported mixed results in Q1 2026, with revenue and EBITDA growth tempered by legal reserve costs from older cases. Key Facts Revenue grew 2.1% year-on-year to $790 million. Net income declined 36.6% to $52 million. iGaming revenue rose 18.2%, while SciPlay revenue dropped 7.4%. Legal Expenses Drag Down Strong Quarter Light & Wonder experienced increased activity in gaming operations and iGaming during Q1, but elevated legal costs significantly reduced profitability compared to the prior year. The casino equipment and online games provider recorded $790 million in revenue for the three months ending March 31, reflecting a 2.1% increase from the same period last year. Adjusted EBITDA climbed 5.1% to $327 million, with all three core business segments showing improvements in both adjusted EBITDA and margins. Net income fell to $52 million from $82 million. The company attributed approximately $50 million of this decline to legal reserve provisions related to historical legal matters. This legal expense follows the Aristocrat Leisure litigation, which resulted in a $128 million settlement charge in Q4 2025. In January, Light & Wonder announced it would pay Aristocrat $127.5 million over claims involving alleged trade secret infringement connected to the Dragon Train product. Despite these challenges, the quarter showed several areas of growth. Gaming operations revenue surged 38.2% to $239 million, and table products revenue increased 23.5% to $63 million. Total gaming revenue reached $512 million, up 3.4%. In contrast, machine sales declined. Revenue decreased 25% to $156 million, primarily due to stronger international and North America video lottery terminal shipments in the previous year. Light & Wonder shipped 7,200 new gaming machines globally, down from 9,770. International shipments—including those in Asia Pacific—dropped to 2,176 from 4,001, though average selling price remained steady at around $19,700. Digital performance was mixed. iGaming revenue increased 18.2% to $91 million, while SciPlay revenue fell 7.4% to $187 million. CEO Matt Wilson noted that Light & Wonder was "seeing the benefits" of its ongoing investments in studios and content. He also highlighted the company’s 23rd consecutive quarter of growth in the North American premium installed base and the entry into Indiana with Grover, following the acquisition of Grover Charitable Gaming assets for $850 million last year. As of March, Light & Wonder had net debt of $5.2 billion. Now solely listed on the Australian Stock Exchange, the company forecasts full-year 2026 adjusted EBITDA growth in the mid- to high-single-digit range, with stronger earnings expected in the second half. CFO Oliver Chow stated: “Our first-quarter results demonstrate continued margin expansion across our businesses and growing cash flow, enhancing the improving cash conversion profile of our operations, as we make strategic investments in artificial intelligence and infrastructure that we believe will deliver meaningful long-term value by supporting both growth and efficiency.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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LCKY Group Acquires RoyalCasino to Expand in Denmark iGame

LCKY Group Acquires RoyalCasino to Expand in Denmark

(AsiaGameHub) - LCKY Group has agreed to buy RoyalCasino, adding a Denmark-only online casino brand to a portfolio already built around regulated markets. Good to Know RoyalCasino operates only in the regulated Danish online casino market. LCKY Group expects the deal to add 18–20% to revenue and 29–31% to EBITDA. The transaction is expected to close in the second half of 2026, pending regulatory approvals. RoyalCasino Deal Gives LCKY More Danish Scale LCKY Group is adding RoyalCasino to its casino portfolio in a deal aimed at strengthening its position in Denmark. The company said Thursday that the acquisition should lift group revenue by 18–20% on an immediate, pro-forma basis. EBITDA is expected to rise by 29–31%, giving LCKY a larger and more profitable base in a regulated European market. RoyalCasino will sit alongside LuckyCasino, HappyCasino, FlaxCasino, Vera&John, and OneCasino as part of LCKY Group.Richard Brown, CEO of LCKY Group, said: “This is a highly strategic and financially compelling acquisition for LCKY Group. RoyalCasino brings both strong market presence and high-quality earnings in Denmark, a market that aligns closely with our focus on regulated, sustainable growth” Denmark gives the deal most of its value. The market has strict oversight, a mature operator base, and steady online casino demand. Gambling revenue in Denmark reached DKK714 million in August, up 25.1% year-on-year. For LCKY, RoyalCasino also increases the share of revenue tied to regulated markets. That fits the wider group strategy, which has focused on licensed casino operations rather than broad unregulated reach.Brown added: “The transaction enhances our scale, strengthens our competitive position, and provides clear opportunities to drive synergies and long-term value creation. We look forward to working closely with the RoyalCasino team to realise these opportunities.” RoyalCasino CEO Per Petersen framed the deal around local knowledge and a larger operating platform. He said: “Our industry is characterised by high levels of innovation and competition, and here we see the combination of RoyalCasino’s local expertise and LCKY’s international scale and iGaming pedigree as an excellent recipe for shared success. “We look forward to introducing LCKY to our Danish customer base.”The deal still needs customary regulatory approvals. LCKY expects closing in the second half of 2026. Partis advised RoyalCasino on the transaction. The companies did not disclose the purchase price or financing terms. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Kraken Teams Up With MoneyGram for Worldwide Crypto-to-Cash Withdrawals iGame

Kraken Teams Up With MoneyGram for Worldwide Crypto-to-Cash Withdrawals

(AsiaGameHub) - Kraken has entered into a worldwide agreement with MoneyGram to simplify cryptocurrency cash withdrawals for users requiring access to local currency. Good to Know Kraken users will gain the ability to convert crypto to fiat currency in over 100 nations. MoneyGram contributes a cash pickup network spanning close to 500,000 retail outlets. The initial launch will occur in the US, Europe, Latin America, Africa, and select Asia Pacific regions. Kraken Adds A Larger Cash Exit Route Kraken is partnering with MoneyGram to address a fundamental challenge in cryptocurrency: converting digital holdings into spendable local cash. The cryptocurrency exchange stated that the collaboration will enable millions of its clients to cash out crypto as traditional currency at MoneyGram outlets in more than 100 countries. Frequently, these transactions will be settled immediately or nearly so. This partnership integrates Kraken's exchange and liquidity infrastructure with MoneyGram's payment network. For customers, this offers a more straightforward off-ramp for converting crypto to local money, bypassing slower alternative transfer methods.Kraken Co-CEO Arjun Sethi remarked that digital assets achieve practical utility only by interfacing with established financial frameworks. He characterized the connection with MoneyGram as a step on the broader journey to a unified financial ecosystem where crypto and conventional payments coexist. MoneyGram CEO Anthony Soohoo emphasized accessibility. With its presence of nearly 500,000 retail locations in over 200 countries and territories, MoneyGram provides Kraken with a cash distribution network that extends into numerous markets with inconsistent banking access. Per the agreement, Kraken will oversee customer onboarding and regulatory compliance. MoneyGram will furnish licensed money transfer services via its regulated network. The initial stage will serve users in the United States, Europe, Latin America, Africa, and certain parts of the Asia Pacific. Subsequently, the firms plan to introduce local bank deposits and more extensive integrations within Kraken's platforms. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Entain BetStop Failures Prompt Wider Self Exclusion Questions iGame

Entain BetStop Failures Prompt Wider Self Exclusion Questions

(AsiaGameHub) - Entain is facing renewed compliance scrutiny in Australia following regulator findings of deficiencies in how Ladbrokes AU and Neds AU managed BetStop self-excluded customers. Key Details ACMA identified over 500 violations of national self-exclusion regulations. The investigation targeted Ladbrokes AU and Neds AU, both subsidiaries of Entain. Entain agreed to an 18-month court-enforceable undertaking rather than accept a formal infringement notice. Entain Case Highlights Need for Robust Multi-Brand Controls BetStop was established in Australia to provide licensed wagering operators with a mechanism to ensure self-excluded players are fully protected from accessing their services. However, this safeguard failed to function as intended within Entain’s operations. The Australian Communications and Media Authority (ACMA) uncovered more than 500 breaches involving Entain’s brands Ladbrokes AU and Neds AU. Issues included active accounts remaining open, unauthorized new account registrations, and the absence of required BetStop messaging in customer communications. Some individuals maintained multiple accounts across both platforms. ACMA determined that Entain’s systems were unable to link these accounts under a unified customer profile. In one case, an account remained active for over a year after the individual had registered with BetStop. ACMA member Carolyn Lidgerwood stated: “When someone enrolls in BetStop, gambling service providers must close all associated accounts they hold within their network. “Upon registering for self-exclusion, individuals should be unable to create new accounts for any licensed wagering services in Australia.” The scope of the violations raises broader concerns about enforcement effectiveness. The ACMA launched its probe based on just seven consumer complaints and an internal review of 50 BetStop-registered users—yet this limited sample revealed more than 500 breaches. Since its launch in August 2023, BetStop has recorded nearly 60,000 registrations, with over 37,000 individuals still subject to exclusion as of March 2026. For these users, inadequate account matching transforms a protective measure into a broken promise. Instead of issuing a formal infringement notice—which ACMA deemed unavailable under the circumstances—the authority required Entain to enter into an 18-month court-enforceable undertaking. This includes engaging an independent consultant, overhauling compliance and governance frameworks, developing a remediation plan, and reporting any future BetStop-related violations. Entain claims it has already implemented a unified single customer view across its brands and increased BetStop verification checks to “hourly active account monitoring”. In its submissions to ACMA, the company attributed the breaches to “the initial 12–18 month phase of the BetStop rollout, during which operators were still refining strategies to prevent circumvention attempts by individuals.” This regulatory challenge coincides with another legal action: AUSTRAC initiated Federal Court proceedings against Entain Australia in December 2024, alleging failures in anti-money laundering and counter-terrorism financing obligations. With two regulators now challenging distinct aspects of the same compliance regime, the case gains significance beyond Australia. It underscores critical issues for major operators managing multiple brands across regulated jurisdictions. Professor Sally Gainsbury, Director of the Gambling Research and Policy Unit at the University of Sydney, commented to European Gaming: “People seeking help to reduce their gambling need systems that are straightforward to use but highly resistant to exploitation. “Operators and regulators must prioritize ensuring comprehensive protections for those who have self-excluded, since lapses erode system credibility and discourage participation. While no system can be flawless, adherence to regulatory requirements remains fundamental.” Europe employs analogous centralized self-exclusion schemes, such as OASIS in Germany and CRUKS in the Netherlands. The core technical requirement remains consistent: linking every account tied to a single user to a shared exclusion profile, regardless of brand affiliation. For Entain, the immediate challenge lies not only in rectifying the situation in Australia. Regulators in other jurisdictions will expect tangible evidence that cross-group single customer view controls function effectively, not merely as a post-facto fix following regulatory intervention. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Kalshi Raises $1 Billion at $22 Billion Valuation iGame

Kalshi Raises $1 Billion at $22 Billion Valuation

(AsiaGameHub) - Kalshi has doubled its valuation once more following a year marked by rapid expansion across sports event contracts, financial markets, politics, and other real-world event trading. Good to Know Kalshi raised $1 billion in a funding round led by Coatue. The prediction market company is now valued at $22 billion. Annualized trading volume reached $178 billion in April. Kalshi’s Valuation Doubles as Trading Volume Surges Kalshi secured $1 billion at a $22 billion valuation, marking another significant capital infusion amid heightened user and institutional engagement. Coatue led the investment, with participation from Sequoia Capital, Andreessen Horowitz, IVP, Paradigm, Morgan Stanley, and ARK Invest. According to The Wall Street Journal’s March 19 report, Kalshi was already on pace to achieve the same $22 billion valuation after its previous round valued the company at $11 billion. Philippe Laffont, founder of Coatue, commented: “Kalshi is developing the leading platform for trading in real-world events. Consumers have already embraced it, and we believe institutions will follow suit.”Kalshi currently accounts for over 90% of trading activity within the U.S. prediction market sector, and the company reported that institutional trading volume increased by 800% over the past six months. Trading volume has accelerated even more dramatically on a year-over-year basis. In April, annualized volume hit $178 billion, a figure 32 times higher than the $5.5 billion recorded in April 2025. Sports event contracts played a key role in increasing Kalshi’s public visibility during the NFL season. These contracts allow users to trade outcomes of games, offering a way to profit when predictions are correct. While the format may resemble online sports betting, Kalshi operates under a different regulatory and business model. In prediction markets, prices shift dynamically based on real-time buying and selling by participants. In contrast, sportsbooks set fixed odds and take wagers against customers. Put simply, Kalshi functions more like a peer-to-peer marketplace, whereas sportsbooks operate on a peer-against-house model.Regulatory distinctions form the core difference between the two. Kalshi and similar prediction market platforms fall under the jurisdiction of the Commodity Futures Trading Commission (CFTC), while sportsbooks require state-specific gaming licenses. This federal framework enables prediction market platforms to offer contracts—including those related to sports—in states where sports betting remains illegal. State regulators and gaming authorities have challenged this arrangement, and legal disputes persist. Nonetheless, user interest continued to grow across Kalshi and competing prediction market operators throughout last year. This latest $1 billion funding follows two prior rounds. Kalshi previously raised $300 million at a $5 billion valuation in August and then closed another $1 billion round at an $11 billion valuation in December. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Russia Designates Sixth Official Gambling Zone in Altai Republic iGame

Russia Designates Sixth Official Gambling Zone in Altai Republic

(AsiaGameHub) - Russia has approved a new casino zone in the Altai Republic, with officials tying the plan to tourism, jobs, and additional tax revenue. Good to Know The new Altai Republic gambling zone became official after Vladimir Putin signed the law. Authorities expect more than 1,000 jobs and over $4 million in yearly tax revenue. Russia is also discussing legal online casinos with a proposed 30% tax on operator profits. Russia Adds Another Casino Zone As Budget Pressure Grows Russia has added the Altai Republic to its list of approved gambling territories following President Vladimir Putin’s signing of the law, published on May 2. The casino zone is expected to be established near Manzherok, at the Sberbank-owned ski resort in the mountains. Officials aim for the project to support tourism, hotels, restaurants, skiing, and outdoor travel rather than function solely as a standalone casino destination. The location also provides a regional economic benefit. The Altai Republic remains one of Russia's poorest regions, with 13.8% of residents living below the subsistence level. Authorities anticipate that the venue will generate more than 1,000 jobs upon completion. Budgetary pressures further underscore the significance of the move. Russia recorded a $74 billion federal budget deficit, while regional budgets collectively faced a $20 billion shortfall. In this context, the Ministry of Finance had already identified gambling expansion as a potential source of revenue. The new site would become the sixth official gambling zone in Russia and the second within the broader Altai region. Existing zones include Crimea, Sochi, Krasnodar, Primorye, and Kaliningrad. Russia banned casino gambling outside designated zones in 2009 due to concerns about addiction, organized crime, and social harm in major urban areas. Altai already has prior experience within this system. Russia first approved an official gambling zone in the region in 2007, though full operations did not commence until 2014, following years of slow development. Meanwhile, Finance Minister Anton Siluanov has proposed broader reforms for online gambling. The plan would lift the iGaming ban, establish a Unified Betting Accounting Center, license domestic online casino operators, and impose a 30% tax on their profits. Officials estimate the online casino initiative could yield approximately $1.3 billion annually, or nearly 100 billion rubles. Player winnings would not be included in the taxable income calculation. Since 2009, Russia has prohibited online casinos; however, offshore operators continue to reach players via mirror websites and duplicate servers. This enforcement challenge now coexists with the new Altai casino project as Russia considers how much legal gambling revenue it seeks to capture. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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AGA Survey Reveals Gaming Leaders Fear Prediction Markets iGame

AGA Survey Reveals Gaming Leaders Fear Prediction Markets

(AsiaGameHub) - The US gaming industry anticipates continued growth in the coming year, but prediction markets have emerged as a major source of concern for executives. Key Insights Over 60% of surveyed executives anticipate increased revenue and improved financial positions. A significant 81% identified prediction markets as a very serious threat. The AGA survey included responses from 26 senior leaders representing gaming companies, suppliers, and operators. Prediction Markets Cast Shadow Over Positive Gaming Outlook Gaming executives are expressing greater confidence than they have in recent quarters, yet sports event contracts now rank among the top risks for the regulated betting sector. The American Gaming Association reported Thursday that its latest Gaming Industry Outlook reflects the most optimistic sentiment since Q3 2023. More than 60% of surveyed senior executives expect revenue growth, stronger balance sheets, and higher capital expenditures over the next 12 months. This optimism persists despite ongoing inflation, elevated gas prices, trade policy uncertainties, geopolitical tensions, and the conflict with Iran. Economic indicators also show improvement—the AGA noted that the Gaming Conditions Index grew by 1.5% year-over-year in Q1 2026 and expanded across two consecutive quarters. AGA president and CEO Bill Miller stated: “The legal state- and tribal-regulated gaming industry continues to demonstrate resilience and adaptability amid a dynamic economic landscape. Operators remain focused on investing in innovation and delivering world-class entertainment, while navigating an evolving competitive and regulatory environment.” However, prediction markets have significantly altered the tone of this outlook. Platforms such as Kalshi and Polymarket now offer sports event contracts in numerous U.S. states, including markets that closely resemble traditional sportsbook offerings. These platforms cover spreads, totals, and moneyline-style outcomes across the NFL, NBA, MLB, NHL, NCAA, and other major leagues. This expansion has raised alarms among regulated gaming leaders. According to the AGA, 81% of surveyed executives classified prediction markets as a very serious threat. Miller added: “Illegal sports betting via sports event contracts is increasingly undermining legal, state- and tribal-regulated operations. It is clear that the legal, regulated sector views this as a serious threat and will continue to take action to defend the integrity of our industry.” The core issue lies in regulatory divergence. Prediction markets operate under federal oversight by the Commodity Futures Trading Commission (CFTC), whereas sports betting and iGaming require state or tribal authorization. This federal framework has enabled event contract platforms to operate in states where online sports betting remains prohibited. Tribal gaming authorities have already voiced opposition, and more than a dozen states are currently engaged in legal disputes involving these trading exchanges. Meanwhile, FanDuel, DraftKings, and Fanatics withdrew from the AGA after opting to develop their own prediction market products. These companies refrain from offering event contracts—also known as swaps—in jurisdictions where they already conduct legal sportsbooks. Among current AGA members are sports betting operators that have chosen not to enter the prediction market space, including Caesars, MGM Resorts, Rush Street Interactive, and PENN Entertainment. Executives also highlighted mounting pressure from conventional cost factors. Conducted between March 23 and April 8, the survey found that 54% cited employee wages as the primary expense challenge, followed by tax and regulatory policy concerns. Additionally, competition from emerging gaming formats gained traction as a worry, with 42% of respondents flagging it—a substantial increase from 25% in Q3 2025. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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North Carolina’s April Sports Betting Handle Reaches $612.5 Million iGame

North Carolina’s April Sports Betting Handle Reaches $612.5 Million

(AsiaGameHub) - North Carolina sports betting maintained a strong pace in April, with online sportsbooks accepting more than $600 million in wagers for the seventh time in eight months. Good to Know North Carolina’s online sports betting handle reached $612.5 million in April. Gross revenue climbed to $64.5 million, up 37.6% from April 2025. The state collected $11.6 million in tax revenue from operators. North Carolina Betting Revenue Rises Despite Lower Hold North Carolina sportsbooks experienced a smaller hold this year, yet bettors placed $612.5 million in wagers through the seven licensed online platforms in April 2026. The North Carolina State Lottery Commission announced the figures on Thursday. The handle increased from $576.2 million in April 2025, marking another month exceeding the $600 million threshold. Revenue reflected a stronger performance. FanDuel, DraftKings, BetMGM, Fanatics, Caesars, theScore Bet, and bet365 collectively generated $64.5 million in gross revenue. This marked the second-lowest monthly profit of 2026, only surpassed by February, though it still represented a 37.6% increase compared to the same month last year.Operators did not achieve a double-digit hold. Sportsbooks retained 8.2% of all wagers—the first hold below 10% since July 2025 and the sixth-lowest win rate since legal online sports betting launched in the Tar Heel State. April continued to offer ample sports content, sustaining high betting volumes. MLB completed its full schedule, while the Masters provided an additional major event. The NCAA Tournament concluded in early April, although no North Carolina team advanced to the Final Four. Duke, a top seed, was eliminated by UConn in the Elite Eight, who later lost the National Championship Game to Michigan. Despite the year-over-year growth in handle, April 2026 fell short of April 2024, the first full month of legal sports betting in North Carolina. That earlier month saw nearly 6% higher betting activity, fueled by NC State’s Final Four run and aggressive promotional offers from sportsbooks. Promotional wagering totaled $18 million in April. This figure declined from $20.8 million in March but exceeded the $14.4 million recorded in February.Through the 18% tax rate, North Carolina received $11.6 million in sports betting taxes in April—over $3 million more than in April 2025. The state has now collected more than $50 million in estimated tax revenue in 2026 and over $121 million since the fiscal year began in July. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Flutter posts $4.30 billion Q1 revenue as net profit falls 38% iGame

Flutter posts $4.30 billion Q1 revenue as net profit falls 38%

(AsiaGameHub) - Flutter Entertainment reported higher first-quarter revenue, but costs associated with FanDuel, prediction markets, Brazil, and US expansion negatively impacted profits and guidance. Key Takeaways Flutter Entertainment Q1 revenue increased 17% to $4.30 billion. Net income declined 38% to $209 million, while operating profit dropped 66%. FanDuel Predicts secured sports contracts in 18 states where online sports betting remains unregulated. Flutter Lowers Full-Year Guidance as FanDuel Investments Remain High While Flutter Entertainment achieved group-level growth in Q1, the financial results revealed a more challenging picture. The company, owner of FanDuel, Paddy Power, and Betfair, recorded net income of $209 million for the three months ended March 31, down 38% from the previous year. Revenue reached $4.30 billion, up 17%, driven by iGaming expansion and new partnerships in Italy and Brazil. However, adjusted EBITDA grew only 2% to $631 million, while operating profit fell sharply by 66% to $76 million. Management also reduced its full-year 2026 guidance. Flutter now projects revenue of $18.305 billion and adjusted EBITDA of $2.865 billion, down from earlier estimates of $18.4 billion and $2.97 billion, respectively. The company cited unfavorable sports outcomes in Q1, launch costs related to Arkansas, and operational changes at PokerStars North America as contributing factors. CEO Peter Jackson acknowledged the quarter’s progress but emphasized the need for greater consistency from FanDuel. “Flutter’s Q1 performance was encouraging, with group revenue increasing 17% year-on-year,” said Chief Executive Officer Peter Jackson. “While we made good progress during the quarter, there remains more to do to ensure the improving US sportsbook trends continue.” FanDuel generated $1.763 billion in US revenue, up 6%. Sportsbook revenue rose modestly by 1%, while iGaming revenue surged 19%. Flutter noted an improvement in customer engagement throughout the quarter, with average monthly active players shifting from a 5% decline in January to 1% growth by March. Prediction markets are now fully integrated into the FanDuel strategy. Flutter anticipates that 2026 losses from this segment will reach the upper end of the previously projected $250 million to $300 million adjusted EBITDA investment range. FanDuel Predicts has expanded nationwide to offer financial, economic, and commodities contracts, and launched sports-related prediction products in 18 non-sportsbook states—including California, Texas, and Florida. In April, Flutter introduced the unified “One App” FanDuel platform. Users in states with regulated sports betting, as well as those in states without such regulations who access prediction markets, can now use a single app to access both services. Jackson described prediction markets as “a very attractive, incremental opportunity”. He added: “Our in-house expertise and capabilities position us strongly to capitalize on this opportunity in the long term.” Outside the US, Flutter delivered a notably stronger performance. International revenue climbed 27% to $2.541 billion. Southern Europe and Africa saw revenue jump 110% to $940 million following the acquisition of Snai in Italy, while Brazil revenue soared 722% after integrating Betnacional. Brazil continues to be a strategic priority ahead of the FIFA World Cup. “We are investing with conviction in Brazil,” Jackson stated. “We believe this is a market where we can build a local champion over time. We will soon integrate our proprietary pricing systems, launching a top-tier parlay product and enhancing promotional offers ahead of the World Cup.” Flutter also restructured leadership within its US operations. Dan Taylor, newly appointed CEO of Flutter International, now serves as President of Flutter Entertainment and oversees FanDuel. Christian Genetski will take charge of the US business following Amy Howe’s departure. Citizens analysts observed signs of strain in the US operation despite international gains. “The business is showing signs of cracks, which we believe are not necessarily structural,” the analysts commented. “The World Cup and prediction market investments now present significant challenges for the US business.” Citizens forecasts suggest approximately 72% of Flutter’s projected 2026 US EBITDA will need to be delivered in the fourth quarter. Despite this, the brokerage maintained its “Market Outperform” rating and described Flutter as “dramatically undervalued.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Codere Online Melaporkan Hasil Kewangan untuk Kuartal Pertama 2026 iGame

Codere Online Melaporkan Hasil Kewangan untuk Kuartal Pertama 2026

(AsiaGameHub) - Codere Online, sebuah pengendali permainan dalam talian terkemuka di Spanyol dan Amerika Latin, telah menerbitkan hasil kewangan awal yang belum disahkan untuk suku baharu tamat 31 Mac 2026. Syarikat ini telah mencatatkan pendapatan permainan bersih suku baharu rekod sebanyak €64.4 juta dan EBITDA disokong (Adj. EBITDA) sebanyak €6.0 juta. Jumlah pendapatan mencapai €60.3 mm pada Q1 2026, sementara pendapatan permainan bersih mencapai €64.4 mm, naik 13% berbanding Q1 2025. Pendapatan dan pendapatan permainan bersih Spanyol masing-masing mencapai €25.5 mm pada Q1 2026, naik 16% berbanding Q1 2025. Pendapatan Mexico mencapai €30.4 mm pada Q1 2026, sementara pendapatan permainan bersih mencapai €34.6 mm, naik 13% berbanding Q1 2025. EBITDA disokong mencapai €6.0 mm pada Q1 2026, naik €4.2 mm berbanding Q1 2025. Keuntungan bersih mencapai €7.0 mm pada Q1 2026 berbanding kerugian bersih sebanyak €0.7 mm pada Q1 2025. Kedudukan tunai keseluruhan sebanyak €56.2 mm tanpa hutang kewangan sehingga 31 Mac 2026. Perspektif FY 2026 tidak berubah: Pendapatan permainan bersih €235-245 mm dan EBITDA disokong (Adj. EBITDA) €15-20 mm. Di bawah merujuk kepada penunjuk kewangan dan operasi utama bagi tempoh tersebut. Aviv Sher, Pengarah Eksekutif Codere Online, berkata: Kami telah menjalani permulaan 2026 dengan sangat baik, meraih rekod pendapatan permainan bersih suku baharu sebanyak €64.4 juta, naik 13% tahun demi tahun. Di Spanyol, prestasi meningkat secara signifikan, dengan pendapatan permainan bersih meningkat 16%, mencerminkan kebarangkalian positif yang kelihatan jelas dan percepatan trend positif yang kami mulakan pada separuh kedua tahun 2025, terutamanya pada suku keempat. Mexico juga terus memberikan pertumbuhan digit ganda berdasarkan kenaikan 20% dalam bilangan pelanggan aktif. Marcus Arildsson, Ketua Kewangan Codere Online, berkata: Suku pertama 2026 menandakan langkah maju yang jelas dalam keuntungan, dengan EBITDA disokong mencapai €6.0 juta, naik €4.2 juta berbanding tempoh yang sama tahun lepas dan keuntungan bersih sebanyak €7.0 juta. Kami menutup suku tersebut dengan kedudukan tunai keseluruhan yang mantap sebanyak €56.2 juta tanpa hutang kewangan, menyediakan penyata kewangan yang mantap. Berdasarkan prestasi ini, kami mengulangi perspektif kami untuk tahun keseluruhan 2026, dengan jangkaan pendapatan permainan bersih €235–245 juta dan EBITDA disokong (Adj. EBITDA) €15–20 juta. Pemulihan Pendapatan (IFRS) kepada Pendapatan Permainan Bersih (non-IFRS) Pemulihan Keuntungan Bersih (IFRS) kepada EBITDA disokong (Adj. EBITDA) (non-IFRS) Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Flutter mencatat pendapatan meningkat 14% pada suku pertama, lonjakan Brazil mengimbangi perlambatan di AS iGame

Flutter mencatat pendapatan meningkat 14% pada suku pertama, lonjakan Brazil mengimbangi perlambatan di AS

(AsiaGameHub) - Pendapatan yang dijana oleh Flutter Entertainment untuk suku pertama 2026 mencapai $4.30 bilion; peningkatan 14% berbanding Q1 2025. Pertumbuhan tahun ke tahun yang mengagumkan ini terutamanya didorong oleh pertumbuhan pesat di Brazil, serta prestasi antarabangsa yang kukuh bagi perniagaan ini, yang membantu mengimbangi sebahagian daripada momentum yang lebih lembut yang ditunjukkan di pasaran AS dan tekanan margin yang berkaitan. Adjusted EBITDA ialah $616 juta, mewakili peningkatan 20% tahun ke tahun tetapi dipengaruhi oleh kos yang lebih tinggi (termasuk kesan FX) yang menjejaskan keuntungan. Pendapatan antarabangsa ialah $2.54 bilion, mewakili peningkatan 27% berbanding suku yang sama tahun lepas, disebabkan oleh pertumbuhan yang kukuh di pelbagai wilayah. Pertumbuhan terkuat dicapai di Eropah Selatan dan Afrika (110%), manakala Eropah Tengah dan Timur mengalami kadar pertumbuhan 14%. Titik tumpuan sekali lagi ialah Brazil, di mana pertumbuhan tahun ke tahun adalah 722% yang mengagumkan, dibantu oleh integrasi Betnacional ke dalam operasi Flutter. Ketua Pegawai Eksekutif Peter Jackson berkata bahawa “Flutter sedang melabur dengan keyakinan di Brazil” dan beliau menjangkakan Brazil akan menjadi pasaran pertumbuhan jangka panjang untuk kumpulan ini. Ketua Pegawai Eksekutif Flutter Peter Jackson berkata: Walaupun kami telah membuat kemajuan yang baik semasa suku ini, masih ada lebih banyak perkara yang perlu dilakukan untuk memastikan trend sportsbook AS yang semakin baik berterusan dan kami mengumumkan hari ini perubahan pengurusan yang kami buat untuk meletakkan kami dalam kedudukan terbaik untuk fasa pertumbuhan seterusnya. Asas asas perniagaan kami kekal kukuh, dan saya yakin bahawa kami mempunyai strategi, struktur dan portfolio global jenama hero tempatan yang betul untuk memanfaatkan peluang pertumbuhan jangka panjang yang ketara di hadapan. Saya menantikan kemajuan selanjutnya semasa kami melalui baki tahun 2026. Walaupun mengalami pertumbuhan garis atas yang sangat kukuh, tekanan kos yang meningkat dan kerugian pertukaran asing menyebabkan keuntungan bersih menurun dengan ketara kepada $84 juta; bagaimanapun, Adjusted EBITDA sebenarnya meningkat sedikit kepada $631 juta. Akibat prestasi yang terus lembut di AS bersama-sama dengan aktiviti pelaburan tambahan, Flutter telah menurunkan panduan pendapatan tahun penuh kepada $18.31 bilion, dan panduan Adjusted EBITDA tahun penuh telah disemak turun kepada $2.87 bilion. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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DATA.BET berkolaborasi dengan Infront iGame

DATA.BET berkolaborasi dengan Infront

(AsiaGameHub) - DATA.BET, pembekal penyelesaian sportsbook yang dipercayai, telah meluaskan tawaran tenis dengan memasukkan data rasmi olahraga melalui sebuah persahabatan dengan Infront, pembekal rasmi data dan kandungan olahraga. Sebagai sebahagian daripada strategi pembangunan produk berkelanjutan DATA.BET, syarikat ini terus meluaskan liputan di pelbagai disiplin olahraga utama, dengan tenis menempati peranan sentral. Integrasi ini dikuatkuasakan oleh akses kepada data rasmi dari sumber yang teliti dan boleh dipercayai. Pelanggan DATA.BET akan mempunyai kapasiti untuk meluaskan peristiwa dan pasaran tenis, menyokong liputan yang konsisten dan prestasi yang mantap semasa aktiviti puncak. Akibatnya, operator boleh mengekalkan keterlibatan pemain dan menyediakan pengalaman taruhan yang konsisten di pelbagai peringkat pertandingan. Otto Bonning, Kepala Jualan di DATA.BET berkata: Tenis adalah salah satu daripada lima olahraga paling popular bagi pelanggan kami, yang menjadikan meluaskan liputan di disiplin ini sebagai keutamaan jelas bagi DATA.BET. Dengan meluaskan liputan tenis kami, kami memberikan operator liputan tenis yang lebih mendalam sepanjang tahun. Persahabatan baharu ini merupakan sebahagian daripada strategi jangka panjang DATA.BET untuk mewujudkan penyelesaian sportsbook yang berskala besar melintasi disiplin olahraga utama, disokong oleh data dan kandungan rasmi. Syarikat ini terus menyokong pertumbuhan pelanggan dan memperkuat tawaran tenis kepada pengguna akhir. Diogo Almeida, Kepala Jualan di Infront Bettor berkata: Sekutu kerja kami dengan DATA.BET ialah sebahagian daripada strategi kami untuk memastikan seluruh pasaran taruhan mempunyai akses kepada data rasmi, menjangkau sebanyak mungkin sportsbook dan memastikan para pelanggan mereka mendapat tawaran yang hebat di hadapan mereka, sambil juga dilindungi dengan menggunakan data rasmi lalu-lintas pantas hidup dari kursi umpire. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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LCKY Group Perolehi RoyalCasino yang Berfokus di Denmark iGame

LCKY Group Perolehi RoyalCasino yang Berfokus di Denmark

(AsiaGameHub) - LCKY Group telah bersetuju untuk mengambil alih RoyalCasino, pembekal permainan maya Denmark, memperkuat kedudukan mereka dalam salah satu pasaran teratur yang lebih stabil di Eropah. Pengambil alihan ini menambah RoyalCasino ke dalam portfolio LCKY Group, yang sedia ada termasuk LuckyCasino, HappyCasino, Vera&John, dan FlaxCasino. Kumpulan juga menguasai pembekal permainan B2B Swintt dan pelabur Glitnor Ventures. LCKY mengisytiharkan transaksi ini dijangka akan meningkatkan pendapatan secara langsung, dengan tahap pendapatan kumpulan dan EBITDA yang dianggarkan masing-masing akan naik sehingga 18–20% dan 29–31%. Richard Brown, Ketua Eksekutif LCKY Group, berkata: Ini merupakan pengambil alihan strategik dan menarik secara kewangan untuk LCKY Group. RoyalCasino membawa kedudukan pasar yang kuat dan pendapatan berkualiti tinggi di Denmark, pasaran yang selari dengan fokus kami ke atas pertumbuhan teratur dan berdaya tahan. Transaksi ini meningkatkan skala kami, memperkukuh kedudukan kompetitif kami, dan memberikan peluang jelas untuk mendorong sinergi dan penciptaan nilai jangka panjang. Kami tidak sabar untuk bekerjasama erat dengan pasukan RoyalCasino untuk membawa kepada peluang ini. Pengambil alihan ini mengikut pembelaan baru-baru ini oleh LCKY Group ke dalam Sepanyol melalui lancarannya matawang LuckyCasino pada bulan April. Per Petersen, Ketua Eksekutif RoyalCasino, tambah: RoyalCasino adalah salah satu pengendali casino dalam talian terbesar di Denmark, pasaran yang dikenali sebagai teratur dan bernilai tinggi. Industri kami dicirikan dengan tahap inovasi dan persaingan yang tinggi, dan di sini kami lihat gabungan antara kepakaran tempatan RoyalCasino dan skala serta reputasi iGaming LCKY sebagai rahsia bagi kejayaan bersama. Kami tidak sabar untuk memperkenalkan LCKY kepada julungai pelanggan kami di Denmark. Terma kewangan transaksi tidak dirumuskan. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Lottomatica melaporkan pertumbuhan Q1 kerana sektor dalam talian menyokong pendapatan taruhan yang lebih lemah iGame

Lottomatica melaporkan pertumbuhan Q1 kerana sektor dalam talian menyokong pendapatan taruhan yang lebih lemah

(AsiaGameHub) - Lottomatica melaporkan kenaikan 3% dalam hasil pendapatan Q1 2026, didorong oleh pertumbuhan pesat dalam sektor online yang membantu mengimbangi prestasi lebih lemah dalam perjudian dan hasil seragam dalam permainan. Pendapatan bagi tiga bulan berakhir 31 Mac mencapai €602.3 juta, naik daripada €585.7 juta pada masa yang sama tahun lalu. Hasil permainan kasar juga meningkat 2% ke atas ke atas €1.25 biliun, manakala jumlah perjudian keseluruhan di seluruh perniagaan meningkat 11% ke atas €12.41 biliun. Sisi perniagaan online menghasilkan prestasi terbaik dengan kenaikan pendapatan sebanyak 10% ke atas €264.7 juta, dan kenaikan jumlah perjudian sebanyak 15% ke atas €8.49 biliun. Dalam segmen lain perniagaan, hasilnya kurang menarik. Pendapatan permainan kekal pada €195.1 juta, manajumlah perjudian merosot 1%. Pendapatan perjudian sukan merosot 5% kerana syarat bayaran yang kurang menguntungkan, menghasilkan pendapatan sebanyak €142.4 juta, tetapi, walaupun begitu, jumlah perjudian meningkat 12% berbanding tempoh yang sama ke atas €1.18 biliun. Kerana kos operasi yang stabil dikombinasikan dengan pendapatan yang lebih tinggi, keuntungan sebelum cukai meningkat 30% ke atas €101.2 juta. Keuntungan neto selepas cukai sebanyak €31.8 juta adalah €69.3 juta, naik 35% berbanding tahun sebelumnya. Selepas mengambil kira kepentingan minoriti, keuntungan neto di bahagian bawah mencapai €66.5 juta, naik 32% daripada Q1 2025. EBITDA disokong untuk tempoh ini meningkat 7% ke atas €235.5 juta, terutamanya disebabkan oleh pertumbuhan terus dari perniagaan online. Berdasarkan permulaan kuat tahun ini, Lottomatica kini memperkirakan EBITDA disokong untuk tahun 2023 akan mendekati ujung atas panduan yang dinyatakan semula bagi €940 juta hingga €980 juta. Pengerusi dan CEO Lottomatica Guglielmo Angelozzi berkata: Dalam Q1, kami terus melihat momentum yang kuat dari pasaran yang dapat dituju, menyokong pertumbuhan dua digit tahunan berbanding tahun sebelumnya dalam EBITDA disokong sebanyak +22%, pada asas yang dinormalisasi. Selain itu, syarikat mengumumkan program beli semula saham lazim baharu yang sama dengan 12.5% daripada sekuriti mereka, dengan pulangan maksimum sebanyak €1 biliun untuk diselesaikan antara 2026 dan 2027 untuk pemegang saham mereka. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Rang undang-undang Argentina bertujuan melarang iklan pertaruhan dalam persekitaran sukan iGame

Rang undang-undang Argentina bertujuan melarang iklan pertaruhan dalam persekitaran sukan

(AsiaGameHub) - Undang-undang baharu di Argentina mengehadkan pengiktirafan perjudian di persekitaran sukan dan pertandingan masyarakat di Wilayah Buenos Aires. Usulannya, yang dikemukakan oleh senator wilayah Malena Galmarini, didasarkan kepada usaha untuk memerangi masalah perjudian dan melindungi peranan sosial kelab sukan. Undang-undang baharu ini terutamanya berkaitan dengan sukan sepak bola di mana, pada tahun-tahun kebelakangan ini, ramai kelab sepak bola kini mempunyai sebutan rasmi penaja perjudian, termasuk beberapa daripada kelab besar di negara ini: Boca Juniors, River Plate, Racing Club, Independiente, dan San Lorenzo. Hari ini, 9 daripada 30 kelab yang berpartisipasi dalam Primera Division de Argentina mempunyai logo atau merkah syarikat perjudian pada jaket mereka: Boca Juniors (merupakan Betsson); Racing Club (merupakan Betsson); River Plate (diwakili oleh Betano); Independiente (diwakili oleh Sportsbet); San Lorenzo (diwakili oleh Casino de Buenos Aires Online). Undang-undang baharu ini akan melarang pameran logo, nama dan merkah perjudian pada jaket dan jaket pasukan. Ini juga melarang iklan untuk premis perjudian dalam jarak 100 meter (330 kaki) daripada mana-mana tempat pertandingan sukan (contohnya, stadium). Selain itu, mana-mana premis yang menawarkan produk atau perkhidmatan berkaitan dengan perjudian tidak dibenarkan untuk memberi nama kepada stadium atau kompleks sukan. Pemerintah mengemukakan undang-undang ini dalam konteks isu kesihatan awam, terutamanya untuk kanak-kanak yang mungkin terdedah kepada iklan perjudian. Mengikut undang-undang baharu ini, iklan perjudian telah menjadi sebahagian daripada tekstur budaya sukan dan khususnya sukan bola sepak. Senator wilayah Malena Galmarini berkata: Undang-undang ini mencapai matlamat utama seperti kesihatan awam dan pencegahan di kalangan kanak-kanak terhadap perjudian patologi. Ini adalah undang-undang yang wajar kerana ia tidak melarang aktiviti atau iklanannya, tetapi melarang capaiannya ke persekitaran sukan masyarakat. Sekiranya undang-undang ini diluluskan, pelaksanaan undang-undang akan menjadi tanggungjawab Subseksi Sukan Wilayah Buenos Aires dan agensi tempatan lain yang bertanggungjawab untuk perlindungan pengguna dan keselamatan kanak-kanak. Denda akan berkisar antara 500 dan 50,000 unit untuk melanggar undang-undang baharu ini. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Grand Korea Leisure melaporkan pertumbuhan April yang kuat sekali, jualan kasino mencapai US$27.6m iGame

Grand Korea Leisure melaporkan pertumbuhan April yang kuat sekali, jualan kasino mencapai US$27.6m

(AsiaGameHub) - Grand Korea Leisure (GKL), salah satu pengendali kasino hanya untuk orang asing di Korea Selatan, menunjukkan prestasi yang baik pada bulan April, di mana pendapatan kasino meningkat sebanyak 11.1% tahun ke tahun dan 25.7% bulan ke bulan kepada KRW 40.2 bilion (AS$ 27.6 juta). Permainan Meja menyumbang sebahagian besar pertumbuhan, kerana pendapatan dari meja meningkat sebanyak 12.7% kepada KRW 37.0 bilion (AS$ 25.4 juta). Jualan mesin menurun sebanyak 4.6% kepada KRW 3.16 bilion (AS$ 2.2 juta). Table drop meningkat 20.5% berbanding tahun sebelumnya, menjumlah KRW 345.7 bilion (AS$ 238 juta), manakala table drop meningkat 1.9% berbanding bulan Mac. Bagi Q1 2016, jumlah pendapatan kasino meningkat sebanyak 1.7% kepada KRW 146.8 bilion (AS$ 101 juta) disebabkan hampir keseluruhan oleh peningkatan pendapatan permainan mesin sehingga kini pada tahun 2016. Pemerintah Korea memiliki 51 peratus saham GKL melalui Korea Tourism Organization di bawah Kementerian Kebudayaan, Sukan dan Pelancongan. Baki saham adalah dijual secara awam. GKL mengendalikan tiga kasino hanya untuk orang asing di bawah jenama Seven Luck di Seoul dan Busan. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Spinomenal mengukuhkan kehadirannya di Itali melalui kerjasama dengan Staryes iGame

Spinomenal mengukuhkan kehadirannya di Itali melalui kerjasama dengan Staryes

(AsiaGameHub) - Spinomenal, pembekal kandungan iGaming utama, telah mengembangkan kehadirannya di Itali melalui perkongsian baharu dengan operator permainan Itali yang inovatif, Staryes. Berpangkalan di Milan, Staryes telah membina reputasi yang kukuh dengan menawarkan pelbagai produk premium termasuk slot, kasino langsung, poker, pertaruhan sukan dan loteri. Dilesenkan di bawah ADM, pengawal selia judi Itali, kejayaan Staryes dibina atas pertumbuhan jangka panjang yang mematuhi peraturan. Katalog slot Spinomenal akan disampaikan ke staryes.it melalui platform Reactive. Yossi Shayovits, Ketua Pembangunan Perniagaan untuk Spinomenal berkata: Itali ialah pasaran di mana Spinomenal telah membina kehadiran yang mendalam dan berterusan, dan perkongsian ini dengan Staryes hanya akan memperkukuh lagi kehadiran tersebut. Kami berharap dapat membina hubungan yang berjaya dengan mereka. Pemain Staryes sekarang akan mempunyai akses kepada pelbagai pilihan tajuk menonjol Spinomenal, termasuk Book of Fairytale Beauties, Lucky Jack – Dagger of Destiny dan Werewolf – The Hunt. Attila Giordano, Ketua Kasino di Staryes, berkata: Spinomenal mempunyai portfolio yang cemerlang dan merupakan nama yang sangat dihormati dalam industri iGaming. Kami teruja untuk menambah tajuk-tajuknya ke platform kami dan berharap dapat melihat impak positif yang akan memberi manfaat kepada tawaran kasino kami. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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PokerStars Ontario Rebrands Under FanDuel as PokerStars iGame

PokerStars Ontario Rebrands Under FanDuel as PokerStars

(AsiaGameHub) - Flutter Entertainment is integrating PokerStars Ontario into the FanDuel brand, following a comparable adjustment made in the United States earlier this year. Good to Know PokerStars Ontario tables will shut down on Thursday in preparation for the FanDuel relaunch. Player accounts will remain accessible on PokerStars platforms up to June 4. The new Ontario offering will operate under the name "PokerStars Exclusively on FanDuel." PokerStars Ontario Finds A New Home With FanDuel PokerStars players in Ontario are facing a brief shutdown before the brand reemerges via FanDuel. Flutter Entertainment—parent company of both PokerStars and FanDuel—will shut down the existing PokerStars platform in Ontario on Thursday. The relaunch, first announced earlier this year, will house poker, casino, and sports betting services within FanDuel Ontario under the banner "PokerStars Exclusively on FanDuel." The company hasn’t disclosed a final relaunch date as of yet. That said, the new offering should be available within the coming weeks once all regulatory procedures are finalized.PokerStars said on Twitter/X: "We’re transitioning to a new home in Ontario: PokerStars on FanDuel. This requires a short period where the PokerStars tables will close down ahead of relaunch and to ensure we’re fulfilling regulatory requirements. We’re working with regulators on the final launch date." Players can continue to access their existing PokerStars accounts until June 4. Any user who leaves funds in their account beyond that date will get a check sent via mail. This change in Ontario comes after the US rollout in March, when PokerStars moved to FanDuel and added Pennsylvania to the shared poker pool covering Michigan and New Jersey. Flutter aims to link poker to FanDuel’s broader user base, which already uses the brand for sports betting and online casino activities. However, the US transition hasn’t boosted online poker revenue to date. Poker revenues declined in March across the three key US online poker markets.Canada could present a distinct set of market challenges. FanDuel already holds approval in Alberta, where online casino, poker, and sports betting services are set to launch in July. With a population of around 5 million, Alberta may need shared player pools to build a more robust poker market. Ontario has already advocated for shared liquidity with other regulated markets. The Court of Appeal ruled in Ontario’s favor in November, but provincial lottery organizations have taken the case to the Canadian Supreme Court. Post-transition in Ontario, PokerStars on FanDuel will provide a dedicated app and desktop platform. Access will require either an existing FanDuel account or a newly created one, per Canadian Gaming Business. The company is also anticipated to announce welcome bonuses for both current PokerStars players and new FanDuel users. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Roobet Debuts Prediction Markets for Crypto Casino Users iGame

Roobet Debuts Prediction Markets for Crypto Casino Users

(AsiaGameHub) - On May 6, Roobet introduced prediction markets to its crypto casino, offering users a fresh way to utilize their accounts outside of traditional casino gaming and sports wagering. Good to Know The Roobet prediction markets launched on May 6, 2026, and are accessible at roobet.com/predictions. Users are able to utilize their existing Roobet accounts, funds, and wallets with no additional registration required. This new offering features real-world outcomes spanning sports, cultural trends, and significant global occurrences. Roobet Integrates Prediction Markets Into Its Primary Platform Roobet has debuted its prediction markets, a feature allowing participants to speculate on real-world events while remaining within the Roobet environment. This rollout positions Roobet in a rapidly expanding sector of online entertainment, where participants engage with sports, culture, and world events as they happen. Rather than launching a standalone site, Roobet incorporated the tool directly into its existing crypto-centric casino and sportsbook infrastructure. Consequently, players can participate using their current Roobet credentials. They can also access the same wallet and balance used for the casino, sportsbook, and other services, eliminating the need for a separate sign-up.According to Roobet, this integration provides instant access, reduces friction, and maintains a unified account experience. For existing users, prediction markets are now available alongside other platform features instead of functioning as a detached service. The firm further noted that this launch establishes Roobet as the first major crypto casino to provide fully integrated prediction markets. The popularity of prediction markets has increased as users seek novel ways to engage with live events. This format combines elements of trading, gaming, and rapid decision-making, particularly during high-profile sports, cultural, or global events. Roobet CEO Matt Duea stated:“Integrating prediction markets into Roobet represents a natural progression for our platform. I am very proud of our team's efforts in launching this feature. “We are thrilled to offer our players a new dimension of engagement and entertainment, particularly as prediction markets continue to gain significant global traction.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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