bragg meneruskan strategi “games-first” pada suku pertama 2026 iGame

bragg meneruskan strategi “games-first” pada suku pertama 2026

(AsiaGameHub) - Bragg Gaming Group, yang kini ditjenamakan semula sebagai "bragg," menyatakan strategi 'games-first' mereka terus mendapat momentum pada suku pertama 2026 apabila syarikat itu mengurangkan kerugian dan mengekalkan pandangan penuh tahun. Hasil untuk suku yang berakhir pada 31 Mac mencecah €25.7 juta, berbanding €25.5 juta pada S1 2025. Walaupun pertumbuhan kekal sederhana, bragg melaporkan peningkatan keuntungan yang didorong oleh kandungan proprietari margin tinggi dan kecekapan operasi. Menurut CEO Matevž Mazij, pelaksanaan kukuh oleh syarikat pada suku tersebut telah menjadikan perolehan yang dirancang bagi Drayton International sebagai penyelarasan berpotensi mengubah permainan dengan pelan strategik jangka panjang Bragg. Brazil adalah antara wilayah prestasi terbaik Bragg pada suku tersebut, dibantu oleh permulaan baru-baru ini pengawasan kawal selia pasaran. Hasil di Brazil ialah €2.9 juta, meningkat 33.3% daripada suku yang sama tahun lepas. Di Malta, Bragg berjaya menubuhkan wilayah penghasil hasil terkuat mereka melaporkan €5.8 juta, manakala hasil dari Belanda menurun akibat peraturan cukai baharu. Hasil yang dijana daripada produk AS menurun 12.1% kepada €2.5 juta terutamanya akibat pengiktirafan satu kali bagi satu projek dengan Caesars Entertainment pada S1 2025. Hasil daripada jualan berulang produk proprietari Bragg meningkat sebanyak 7.1%. Bragg mengurangkan kerugian sukuannya dengan ketara, setelah mengurangkan kerugian bersihnya sebanyak 53% daripada €2.6 juta kepada €1.2 juta. Selepas pelarasan untuk mata wang asing, kerugian bersih sebenar Bragg ialah €885 ribu berbanding €4.1 juta untuk suku yang sama tahun lepas. Bragg mengesahkan semula panduan penuh tahun mereka untuk tahun kalendar 2026 antara €97 juta hingga €104.5 juta hasil; EBITDA terlaras €16 juta hingga €19 juta. Seiring dengan kemas kini pendapatan, Bragg melancarkan penjenamaan baharu "bragg", di mana syarikat itu menggugurkan nama Gaming Group sebagai sebahagian daripada kemas kini jenama yang lebih besar, yang mencerminkan fokus Bragg sebagai syarikat yang didorong oleh teknologi dan permainan. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Esportes Gaming Brasil menunjuk Andréa Curral sebagai Pimpinan Pasaran Baru iGame

Esportes Gaming Brasil menunjuk Andréa Curral sebagai Pimpinan Pasaran Baru

(AsiaGameHub) - Esportes Gaming Brasil (EGB), pemilik merek Esportes da Sorte, Onabet dan Lottu, telah mengumumkan Andréa Curral sebagai Direktur Pemasaran baru. Dengan pengalaman lebih dari 17 tahun di bidang branding, media, komunikasi dan pengalaman konsumen, eksekutif ini akan memimpin strategi posisi, kampanye dan inisiatif sponsor perusahaan pada masa penguatan dan ekspansi di pasar teratur Brasil. Andréa bertanggung jawab atas pembangunan merek, media, komunikasi, kampanye dan divisi proyek miliknya sendiri. Peran juga mencakup pengelolaan strategis portofolio sponsor grup, yang termasuk klub seperti Corinthians, Ceará, Ferroviária dan Náutico, serta acara budaya utama yang disponsori oleh perusahaan. Pengangkatan ini memperkuat penguatan institusional dan operasional grup secara berkelanjutan, seiring dengan terusnya investasi perluasan di teknologi, pengalaman pengguna dan pengembangan merek di sektor gaming dan hiburan. Telah bekerja sebelumnya di perusahaan termasuk Discovery, Warner Bros. dan Privalia, Andréa telah membangun karier mengelola operasi berkompleks tinggi dan memimpin proyek terpadu lintas branding, kinerja, pengalaman konsumen (UX) dan reputasi merek. Bagi Andréa Curral, tantangannya adalah memperkuat koneksi antara merek, bisnis dan pengalaman audiens. Andréa berkata: Mengambil kepemimpinan pemasaran grup dengan relevansi dan trajektori pertumbuhan EGB adalah kesempatan untuk membangun proyek dengan dampak nyata. Fokus kami adalah mengembangkan strategi yang memperluas kehadiran merek, memperkuat hubungan dengan audiens dan mendukung pertumbuhan perusahaan secara konsisten. Andréa memegang gelar Sarjana Komunikasi Sosial dari FAAP, sertifikasi pascasarjana dalam Pengelolaan Proyek dan Portofolio dari Universidade Anhembi Morumbi, dan MBA dalam Bisnis Digital dari FIAP. Sepanjang kariernya, ia telah memimpin tim multidisiplin dan berpartisipasi dalam proses transformasi organisasi serta integrasi operasional di sektor media dan teknologi. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Stake meningkatkan permainan crash utama dengan visual yang lebih tajam dan permainan yang lebih mulus iGame

Stake meningkatkan permainan crash utama dengan visual yang lebih tajam dan permainan yang lebih mulus

(AsiaGameHub) - Penambahan semula kepada permainan runtuhan terkemuka Stake dengan visual lebih tajam dan bermain lebih mulus Stake, kasino dan sportsbook bersandarkan dalam talian terbesar di dunia, telah hari ini mengumumkan peningkatan besar ke atas permainan kasino runtuhan terkemuka mereka, menandakan langkah penting ke hadapan dalam evolusi portfolio Stake Originals. Peningkatan ini menyediakan pengalaman visual yang disegarkan serta rangkaian peningkatan prestasi bagi para pemain. Runtuhan telah membina pengikut global melalui format yang mudah tetapi berintensiti tinggi – pemain mengawasi peningkatan pengganda dan membuat keputusan apabila hendak menarik tunai sebelum ia secara tiba-tiba jatuh. Sebagai salah satu tajuk terkenal dalam portfolio Stake Originals, ia berada di pusat identiti permainan berkelas dalam platform, dan keluaran terbaru ini mengukir kedua-dua penampilan dan perasaan setiap babak. Peningkatan ini memperkenalkan penampilan yang disegarkan dengan animasi retak graf baru yang memberikan babak setiap babak momen visual yang lebih jelas apabila pengganda tamat. Kurva pengganda telah ditingkatkan dengan gradien warna dinamik yang berubah-ubah secara masa nyata – bergerak dari biru pada peringkat awal, lalu hijau dan ungu, dan ke arah kuning apabila nilai yang lebih tinggi dicapai. Paparan bilangan pemain baru juga menunjukkan berapa banyak peserta yang masih aktif dalam setiap babak, menambahkan rasa bermain bersama yang lebih kuat secara masa nyata. Sensitiviti penarikan tunai telah ditingkatkan untuk interaksi yang lebih pantas dan selaras semasa peringkat pengganda utama, membolehkan prestasi yang lebih mulus. Peningkatan ini juga membolehkan bermain tanpa gangguan semasa pelaksanaan, bermakna Runtuhan terus beroperasi secara mulus manakala peningkatan sedang dilancarkan di latar belakang. Optimum beban permainan dan sistem pemprosesan permainan berkualiti tinggi selanjutnya mengurangkan masa memuat dan meningkatkan kestabilan, terutamanya semasa tempoh aktiviti yang tinggi, untuk pengalaman yang lebih selamat merentas semua peranti. Akhil Sarin, Ketua Pegawai Pemasaran Stake berkata: Runtuhan adalah salah satu permainan yang mendefinisikan cara permainan Stake Original kelihatan dan berasa – cepat, sosial, dan penuh ketegangan dengan cara terbaik. Peningkatan ini adalah tentang memberi pemain versi yang lebih tajam dan responsif dari permainan yang sudah mereka sukai, tanpa pernah kehilangan apa yang menjadikannya begitu menarik pada permulaan. Runtuhan merupakan salah satu permainan yang paling banyak dimainkan di Stake Casino, dan matlamat peningkatan ini adalah mudah: simpan apa yang pemain sukai daripadanya, dan buatkan setiap perkara di sekelilingnya kelihatan lebih tajam. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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DATA.BET Melaporkan Pertumbuhan GGR E-sukan Sebanyak 91.4% pada Q1 2026 iGame

DATA.BET Melaporkan Pertumbuhan GGR E-sukan Sebanyak 91.4% pada Q1 2026

(AsiaGameHub) - DATA.BET, pembekal penyelesaian lotere dan perjudian yang dipercayai, mengumumkan percepatan signifikan dalam perjudian esports. Dengan membanggakan tren yang dibincangkan dalam Laporan Sportsbook, yang menyoroti tahap minat bertambah daripada para pemain terhadap acara-acara niche, Q1 2026 mengesahkan lanjutan ke atas dari sektor ini. Keputusan terbaru menunjukkan: Peningkatan permintaan pasaran Operasi perdagangan yang disiplin Peningkatan keterlibatan pemain di seluruh platform rakan kongsi Pertumbuhan pendapatan yang besar dan impak komersial Esports telah menghasilkan prestasi luar biasa di semua punca pengukuran utama. Berbanding dengan Q1 2025, GGR hampir menggandakan diri, dan jumlah pertaruhan meningkat pesat sebanyak 70,6%, didukung oleh peningkatan yang signifikan dalam kecekapan margin. Aktiviti pemain meningkat secara menyeluruh, dengan pertaruhan yang diletakkan naik 33,2% dan pertaruhan kombo mencatatkan kenaikan lebih jelas lagi sebanyak 72,1% — tanda jelas bahawa pengguna sedang beralih ke tingkat perilaku permainan yang lebih maju. Pangkalan pemain aktif meluas secara substansial, dan saiz pertaruhan tunggal purata juga meningkat, yang menunjukkan keyakinan dan keterlibatan yang lebih dalam daripada pengguna. Pertumbuhan pertaruhan kombo disokong oleh peningkatan UX terkini kepada Aplikasi Satu Laman (iFrame) kami, yang kini memudahkan pembinaan pertaruhan ganda dan membaiki paparan serta penyajian acara yang tersedia, manakala pertaruhan bernilai tinggi daripada platform rakan kongsi premium berkontribusi secara signifikan kepada kenaikan saiz pertaruhan purata. Dalam beberapa genre esports utama, dinamika prestasi menunjukkan bagaimana kegemaran pemain dan jadual acara membentuk setiap suku tahun. Empat genre teratas – CS2, Dota 2, League of Legends, dan Valorant – semuanya mencatatkan pertumbuhan kuat dalam pulangan, jumlah pertaruhan, bilangan pertaruhan, dan pengguna aktif. Genre niche secara kolektif telah mencatatkan kenaikan pulangan sebanyak 245% berbanding Q1 2025, menunjukkan kedalaman portfolio esports syarikat ini. Ini adalah tren yang kami awalnya ketahui semasa menyiapkan Laporan Sportsbook dan satu tren yang masih terus mengejutkan pasaran yang lebih luas, yang masih cenderung meremehkan potensi komersial genre-genre di luar peringkat utama yang telah ditetapkan. Rainbow Six menonjol sebagai kisah kemenangan khusus, didorong oleh penambahan pasaran baru, termasuk Total Over + Menang Gabungan dan Win First Half + Win Map, selaras dengan ekspansi mendadak dalam liputan pertandingan. Genre ini telah menemukan audiens di Amerika Latin, di mana DATA.BET telah memperkuat kedudukannya sebagai pembekal penyelesaian lotere premium. Rocket League terus mengesahkan statusnya sebagai salah satu genre esports paling menjanjikan untuk perjudian, dengan potensi yang lebih besar untuk dibenarkan jika liputan data rasmi diperluaskan pada masa hadapan. Malah walaupun Q4 2025 menyaksikan FIFAe World Cup, acara utama tahun itu, Rocket League masih menghasilkan pertumbuhan QoQ dengan jumlah pertaruhan naik 85,3%, bilangan pertaruhan meningkat 18,7%, dan pemain aktif melonjak 50,1%. Ini didorong terutamanya oleh pasaran terbesar dan hampir unik di industri ini, selaras dengan kadar konversi lipusan hidup sebanyak 94%. Antara VCT Kickoff regional dan Masters Santiago, Riot Games mencuba format baru – Valorant EMEA Clash 2026, yang mengundang pasukan yang tidak dapat lulus ke Santiago, selaras dengan pasukan kedua dari liga Challenger regional. Dengan mengisi jurang singkat dalam jadual, turnamen ini mencatatkan pertumbuhan kuat YoY di semua metrik inti dan muncul sebagai pendorong utama penyerapan pemain baru, dengan pemain baru menyumbang 68,6% dari semua pemain baru dan 55,4% daripada jumlah pertaruhan keseluruhan. Mengikut Bohdan Holovnov, Kepala Esports di DATA.BET, prestasi ini mencerminkan penambahbaikan produk dan perdagangan yang disengaja selaras dengan tindakan pemain: Kecekapan margin yang tinggi telah menjadi pendorong utama pada suku tahun ini. Rakan kongsi kini semakin menyatakan bahawa esports boleh menjana pulangan komersial yang meyakinkan, mendorong mereka untuk meluaskan langkah kampanye promosi dan menggerakkan lebih banyak trafik ke sektor ini. Ini secara langsung menggerakkan lebih banyak pengguna baru, pertaruhan yang lebih tinggi, dan margin yang lebih kukuh. Sementara itu, kami terus menawarkan liputan pertandingan dan genre terluas di pasaran, dan impaknya juga tersirat dalam pertumbuhan pantas pertaruhan kombo di seluruh platform rakan kongsi kami. Acara data rasmi yang sah naik 5,2% YoY, dengan jadual acara keseluruhan meningkat lebih tinggi lagi kepada 10,8%, yang menguatkan keluasan liputan DATA.BET. Acara peringkat atas berprestasi jauh lebih baik berbanding acara peringkat rendah dalam jumlah pertaruhan, pulangan, dan bilangan pertaruhan, walaupun jumlah acara peringkat rendah juga bertambah, terutamanya dalam CS2, kerana sistem kelayakan Major yang direkonstruksi oleh Valve telah mendorong penganjur turnamen untuk melengkapkan jadual dengan acara layak baru. Bohdan Holovnov, Kepala Esports di DATA.BET, tambah: Q1 2026 telah menetapkan rekod baru untuk apa yang boleh dicapai oleh perjudian esports. GGR hampir menggandakan diri berbanding tahun sebelumnya, disokong dengan pangkalan pemain yang bertambah lebih 56% dan corak permainan yang semakin maju, menunjukkan sektor ini sedang berkembang dengan arah yang betul. Kami memasuki separuh kedua 2026 dengan momentum yang kuat, portfolio pasaran yang berkembang, dan rakan kongsi yang melihat impak komersial yang nyata suku tahun demi suku tahun. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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BlackRock menaikkan pegangan saham dalam Flutter Entertainment kepada 5.12% iGame

BlackRock menaikkan pegangan saham dalam Flutter Entertainment kepada 5.12%

(AsiaGameHub) - BlackRock telah meningkatkan pegangannya dalam Flutter Entertainment kepada 5.12%, memperkukuh asas pelabur AS syarikat yang semakin berkembang ketika Flutter terus mengalihkan fokusnya ke arah pasaran Amerika. Pengesahan baru-baru ini oleh Flutter bahawa ia sedang meneroka sama ada ia akan mengekalkan penyenaraian di London Stock Exchange untuk saham biasanya telah menimbulkan kebimbangan dalam kalangan pelabur UK dalam syarikat tersebut. Memandangkan AS kini telah menjadi pasaran utama Flutter, syarikat itu menjana $1.76 bilion pada S1 2026 daripada operasi ASnya, iaitu 41% daripada jumlah hasil Flutter daripada semua anak syarikatnya. Hasil daripada FanDuel terus berkembang dan merupakan faktor penyumbang kepada pertumbuhan tersebut dengan peningkatan 19% dalam hasil iGaming berbanding tahun sebelumnya. Dengan Flutter memindahkan penyenaraian utamanya dari London ke New York pada tahun 2024, Flutter telah membuat komitmen yang signifikan terhadap perniagaan pertaruhan sukan dalam talian yang berkembang pesat di Amerika Syarikat. Pada masa ini, FanDuel mewakili kira-kira 44% daripada pasaran pertaruhan sukan AS, menjadikan FanDuel penting kepada rancangan jangka panjang untuk Flutter. Struktur organisasi dalaman FanDuel juga telah diselaraskan dengan pelantikan Dan Taylor ke jawatan Presiden, Flutter Entertainment, untuk menguruskan semua aktiviti berkaitan FanDuel bagi Flutter; Christian Genetski akan menguruskan hampir semua bidang lain dalam operasi AS syarikat itu selepas pemergian Amy Howe. Peningkatan pelaburan oleh BlackRock merupakan satu lagi pelabur institusi yang berpangkalan di AS dalam kumpulan besar pemegang saham awam yang sedia ada melabur dalam Flutter. Spekulasi menyelubungi hubungan Flutter yang semakin berkembang dengan pasaran modal AS berbanding London Stock Exchange pastinya akan dipercepatkan. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Instagram Launches Instant Sharing for Temporary Private Photos iGame

Instagram Launches Instant Sharing for Temporary Private Photos

(AsiaGameHub) - Instagram has introduced Instants globally, offering users a fresh way to share brief, private photos with close friends or mutual followers. Good to Know Instants can be viewed once and remain accessible for 24 hours. Users must capture photos using the Instagram camera and cannot upload images from their camera roll. Recipients are unable to take screenshots or record shared Instants, as confirmed by Meta. Instagram Develops a More Private Photo Sharing Tool Instagram aims to bring back more casual photo sharing within its platform. Instants emphasizes fast, unedited pictures rather than curated posts, influencer content, or advertisements. The feature activates through the Instagram inbox. Users tap the small stack of photos in the bottom right corner, take a photo using the in-app camera, add text if desired, and send it. There are no filters, edits, or options to upload from the phone’s gallery. Meta stated that this format allows people to share moments as they occur. Once an Instant is sent to friends, they can respond with emojis, reply, or send an Instant back. Control options are also integrated into the feature. Users can use "undo" after sending, and deleting an Instant from the private archive will unsend it before recipients open it. Instagram retains shared Instants in that archive for up to one year, and users can convert saved Instants into a Stories recap. Those who do not wish to receive Instants can press and hold the pile in the inbox and swipe right to pause them. They can also mute or block specific users. Say hi to Instants A new way to share in-the-moment pics with friends. Tap the mini pile of photos at the bottom right corner of your DMs to try it yourself Rolling out today. pic.twitter.com/zbhsOA9O9m — Instagram (@instagram) May 13, 2026 As evident, Instants draws inspiration from Snapchat, Locket, and BeReal, featuring one-time viewing, 24-hour availability, and a focus on real-life updates. Meta is also testing Instants as a standalone app in Spain and Italy. However, timing may present challenges. BeReal has seen declining interest since its peak, and Instagram Stories already provides a quick method for informal updates. Still, Instagram Instants offers another private photo-sharing option for close friends, mutual followers, disappearing photos, authentic moments, inbox sharing, and social media updates. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Kerajaan Chile mempercepat rancangan undang-undang perjudian dalam talian iGame

Kerajaan Chile mempercepat rancangan undang-undang perjudian dalam talian

(AsiaGameHub) - Kerajaan Chile mempercepatkan proses perundangan jenis hiburan secara dalam talian. Perundangan permainan secara dalam talian telah diberi status "urgensi tertinggi" oleh kerajaan, yang bermakna Senat mesti membuat undian ke atasnya dalam masa 15 hari. Perundangan permainan secara dalam talian pertama kali diperkenalkan ke dalam Kongres Chile pada Mac 2022 dan menetapkan sistem lesen untuk operator permainan secara dalam talian. Ini bermakna operator permainan secara dalam talian mesti mendapat lesen daripada kerajaan Chile dan juga wujudkan syarikat tempatan di Chile. Selain itu, perundangan ini akan meningkatkan bilangan undang-undang yang mengawal operasi permainan secara dalam talian, memperkuat undang-undang anti-mencucuk wang dan memberlakukan peraturan tambahan tentang permainan bertanggungjawab. Dalam rangka perundangan tersebut, operator permainan secara dalam talian akan diwajibkan membayar 20% dari hasil semasa permainan secara dalam talian sebagai VAT kepada kerajaan Chile, selain 1% tambahan dari hasil semasa permainan secara dalam talian bagi program permainan bertanggungjawab. Pemain akan membayar 15% daripada kemenangan pada taruhan yang menang kepada kerajaan Chile. Perundangan ini akan memberikan kuasa kepada kerajaan Chile untuk menyekat laman permainan secara dalam talian yang tidak dilesen dan melumpuhkan pembayaran kepada laman permainan secara dalam talian yang tidak dilesen. Jika dikenakan denda dan/atau penjara, operator permainan secara dalam talian boleh dikenakan denda dan/atau penjara. Perundangan ini juga akan menambah sekatan terhadap permainan oleh remaja, pemain yang membatalkan diri (mereka yang mengecualikan diri daripada bermain) dan individu dengan obligasi alim yang belum dibayar. Rekod pengecualian nasional bagi setiap orang yang telah mengeluarkan diri dan didaftarkan dalam program pengecualian diri juga akan dicipta. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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X Introduces History Tab to Organize Bookmarks, Likes, Videos, and Articles iGame

X Introduces History Tab to Organize Bookmarks, Likes, Videos, and Articles

(AsiaGameHub) - X has updated its iOS app to help users easily locate content they want to revisit, introducing a private History section that collects videos watched, articles read, posts liked, and items saved in one centralized location. Good to Know The Bookmarks menu button has been renamed to History. The new page now includes tabs for Bookmarks, Likes, Videos, and Articles. Videos and Articles are automatically added based on user activity, not just manual saves. X Transforms Saved Content Into a More Comprehensive Discovery Tool The new History tab offers X users a browser-like browsing trail. Instead of only bookmarking posts by hand, users can now access videos and articles they’ve already viewed or read while scrolling through their feed. Nikita Bier, head of product at X, described the iOS update as a more effective way for users to keep track of favorite content and return to unfinished posts, videos, or articles later. X emphasizes that this feature remains private and is only visible to the user. The redesign also reduces friction by consolidating previously separated features. Previously, Likes were tucked inside the user profile, while Bookmarks were located in the main mobile menu. Now, both Likes and Bookmarks appear alongside automatically tracked Videos and Articles in the History tab. For X, the Articles section may hold greater significance. The platform has promoted longer-form content as a valuable tool for businesses, creators, and publishers who need more space than the standard 280-character post allows. This development comes amid declining referral traffic from major platforms like Facebook and Google, where algorithm updates and AI-driven answers have reduced external website clicks. By integrating reading, video viewing, content discovery, creator posts, social media bookmarks, and X Articles into a single interface, X aims to keep users engaged within its ecosystem. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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PhilWeb Launches Okada Play Alongside Okada Manila iGame

PhilWeb Launches Okada Play Alongside Okada Manila

(AsiaGameHub) - Okada Manila has expanded into the digital gaming sector with the launch of Okada Play, a new online platform developed in collaboration with PhilWeb Corp., a publicly traded gaming technology company based in the Philippines. Key Facts Okada Play operates on PhilWeb's dedicated online gaming platform. Tiger Resort, Leisure and Entertainment Inc. manages operations at Okada Manila. The launch follows an earlier partnership announcement made in March. Okada Play offers casino-style games, advanced platform technology, and reliable customer support within the regulated online gaming market in the Philippines. According to PhilWeb, this system empowers Tiger Resort, Leisure and Entertainment Inc. to engage digital players nationwide. Okada Manila Expands Its Online Presence This launch supports Okada Manila’s strategy to integrate its land-based casino services with online gaming. The resort aims to strengthen its omnichannel approach by allowing customers to interact with the brand through both physical venues and digital platforms. Brian Ng, President of PhilWeb, stated: “We are pleased to offer a robust and scalable platform that enables Tiger Resort to extend the premium experience of Okada Manila to a broader audience of digital players across the country.” Ng added that the launch demonstrates PhilWeb’s capability to deliver comprehensive digital infrastructure tailored for established gaming brands. Nobuki Sato, President and Chief Operating Officer of Okada Manila, commented: “This launch represents a significant milestone in Okada Manila’s digital transformation as we broaden access to our gaming experience throughout the Philippines via Okada Play. PhilWeb’s technological expertise and operational excellence allow us to provide a trusted online gaming environment that upholds the reputation of the Okada Manila brand.” The online platform debut occurs during a pivotal period for Okada Manila, which also recently unveiled Ariake—an exclusive gaming club designed specifically for Japanese VIP guests. The resort emphasized that Ariake is part of its initiative to attract more international high-roller clients. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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ANJ’s tool identifies 600,000 high‑risk online gamblers in France iGame

ANJ’s tool identifies 600,000 high‑risk online gamblers in France

(AsiaGameHub) - France has introduced a new tool for detecting problem gambling, and initial results indicate a much broader group at risk than what operators currently report. Key Points The ANJ identified approximately 600,000 players with a high likelihood of excessive gambling. About 300,000 were classified as manifestly excessive gamblers. These flagged players generated around €1.2 billion in online gambling GGR. The French National Gaming Authority (ANJ) has developed an algorithm designed to detect risky online and in-play betting behavior at the account level. The model was built using real-time data from operators and incorporates 23 indicators derived from gambling harm research, such as payment patterns, gambling intensity, player history, and the use of self-exclusion tools. France Regulator Sets A Higher Bar For Player Risk Detection ANJ categorizes players into four groups: recreational, moderate risk, excessive, and manifestly excessive. The tool’s performance was evaluated against the Canadian Problem Gambling Index, and its methodology was reviewed by an independent scientific committee. Early findings are based on data from the second half of 2025. The algorithm identified roughly 600,000 high-probability excessive gamblers—equivalent to 8.7% of the total population engaged in regulated online and in-play wagering under ANJ oversight. This includes all licensed online operators, as well as the two major account-based operators: La Française des Jeux (FDJ) and Pari Mutuel Urbain (PMU). Half of this flagged group—about 300,000 individuals—were placed in the manifestly excessive category. ANJ expects operators to prioritize intervention for these accounts. The financial impact is significant: players identified by the algorithm are estimated to have generated €1.2 billion in gross gaming revenue (GGR), accounting for roughly 60% of total online gambling GGR. ANJ notes that this share has increased since 2023. In contrast, operator reporting remains far below these figures. Licensed companies reported identifying only 31,000 excessive gamblers in 2024 and 89,000 in 2025. While ANJ acknowledges progress, it emphasizes that the gap between algorithmic estimates and both operator reports and population surveys remains substantial. According to the French Monitoring Centre for Drugs and Drug Addiction, about 1.17 million people exhibited problematic gambling behaviors in 2024, of whom around 360,000 were classified as excessive players. ANJ will make the algorithm available to operators on an optional basis. The regulator intends it to serve as a compliance benchmark, allowing companies to compare their internal detection systems against an independent standard. ANJ also plans to continue cross-checking operator reports with its own data. Isabelle Falque-Pierrotin, president of ANJ, described the tool as “a decisive step for the regulator.” She stated that ANJ expects operators to begin targeting the 300,000 manifestly excessive players first, followed by expanded efforts across the broader at-risk group. The initiative forms part of ANJ’s strategy from 2024 to 2026, which aims to reduce excessive gambling by 2027. ANJ also seeks to strengthen detection capabilities in retail gambling, particularly within FDJ and PMU operations. ANJ clarified that the algorithm does not replace epidemiological studies or provide an exact national prevalence rate. Instead, it offers a practical benchmark for regulatory oversight, trend monitoring, and accountability in improving player protection measures. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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TIME Launches Prediction Market-Style Game for Daily Readers iGame

TIME Launches Prediction Market-Style Game for Daily Readers

(AsiaGameHub) - TIME has introduced a prediction-style game to its digital gaming section, integrating data from Polymarket and Kalshi alongside traditional offerings like jigsaws and word puzzles. Good to Know Market Movers utilizes live data feeds from Polymarket and Kalshi. The gameplay centers on casual subjects like consumer trends, entertainment, and sports. A real-money prediction platform is slated for a early 2026 launch via a partnership with Galactic. The newly debuted games hub features standard favorites such as Sudoku, history quizzes, and cover-themed jigsaws. However, Market Movers stands out for its potential impact on the industry. Defined as a “first-of-its-kind fantasy prediction market game,” the product uses live data to let players test their awareness of markets and current events. While it doesn't involve purchasing contracts, it introduces the concept in a risk-free environment. Prediction Markets Become a Daily Media RoutineTIME COO Mark Howard emphasized that Market Movers steers clear of serious categories, focusing instead on sports and lifestyle topics to avoid sensitive or tragic subject matter. Howard noted: “You don’t want to get too heavy with a game.” This approach highlights the product's strategy. Because prediction markets can face scrutiny when linked to conflict or disasters, TIME is positioning the format as a daily engagement tool rather than a gambling product. This framing provides a gateway for the general public. Players can observe how news influences outcomes and how markets forecast events without financial risk, establishing a familiar routine.This mirrors the strategy used by sports betting firms prior to the 2018 repeal of PASPA, where free games served as educational tools for odds and interfaces before real-money betting became legal. TIME has broader ambitions in this space. In November 2025, the publisher revealed a collaboration with Galactic for a real-money prediction platform set for early 2026. Market Movers serves as a precursor to help familiarize the audience with the mechanics. The broader media landscape is also embracing this data, with organizations like CNBC, The Associated Press, and The New York Times increasingly referencing Kalshi and Polymarket figures in their economic and political reporting. Howard noted that the primary goal of the hub is boosting reader engagement: “Time spent is the greatest indicator that what we built is successful. “Hopefully this becomes much more of that daily behavior that every media company so covets.”While this aligns with typical gaming goals, Market Movers also provides a bridge for prediction platforms to reach a wider audience through a casual, repeatable interface. For the publication, it drives daily traffic; for the prediction market sector, it helps transition a specialized trading style into a mainstream pastime. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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20-Cent Jackpot Add-On Leads to $1.94M Hard Rock Bet Win iGame

20-Cent Jackpot Add-On Leads to $1.94M Hard Rock Bet Win

(AsiaGameHub) - A player from South Plainfield transformed a minor jackpot add-on into a seven-figure online casino win at Hard Rock Bet Casino in New Jersey. Good to Know Deborah S. won $1,942,272.47 on Bag the Swag Hold & Win. She played $1 spins with 20 cents going toward the jackpot pool. The payout became the first seven-figure online casino jackpot for Hard Rock Bet in New Jersey. The Hard Rock Bet Mega Jackpot has issued its first major payout in New Jersey, with Deborah S. receiving $1,942,272.47 on Monday. Hard Rock Bet only identified the winner by first name and last initial. Small Jackpot Add-On Generates Major Hard Rock Bet Win The win occurred on Bag the Swag Hold & Win, where Deborah placed $1 bets and allocated $0.20 per spin to the jackpot pool. Hard Rock Bet Casino stated that the payout came through its highest-tier Mega Jackpot. Rich Criado, VP of casino at Hard Rock Digital, commented:“Witnessing Deborah become our inaugural Mega Jackpot winner in New Jersey is incredibly exciting for everyone at Hard Rock Bet. Wins like this demonstrate that every spin can genuinely transform a player’s day—or even their life. This is precisely the kind of moment our jackpot system was designed to create.” Hard Rock Bet explained that its jackpot mechanism operates across thousands of online slot games. New Jersey players can contribute $0.10 per spin to the shared progressive pool, which offers four jackpot tiers throughout the casino network. For Hard Rock Bet, the New Jersey victory adds another significant payout to a recent streak of large wins. In late April, a Florida customer turned a $30 six-leg MLB parlay into nearly $2 million after several home runs were hit. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Brazil Weighs Tighter Betting Rules as Household Debt Increases iGame

Brazil Weighs Tighter Betting Rules as Household Debt Increases

(AsiaGameHub) - Brazil is considering adopting a stricter stance on online betting, with officials connecting the market’s rapid expansion to household debt and concerns about problem gambling. Good to Know Participants in Desenrola Brasil 2.0 will be restricted from betting platforms for one year. José Guimarães stated that Brazil has not yet finalized its policy approach. Lula has linked betting losses to family debt and broader campaign priorities. Brazil has already included a betting restriction in its debt relief policy. Individuals who join Desenrola Brasil 2.0— the Ministry of Finance’s debt renegotiation program— will be prohibited from accessing betting platforms nationwide for one year. The aim is clear: prevent borrowers from renegotiating their debts only to lose income through gambling. The first Desenrola program launched in 2023, and the updated version adds betting controls as worries over household finances grow. Lula said during a Labor Day radio and TV address:“It’s not fair that women have to work even harder to pay off their husbands’ gambling debts.” Government Considers Ban or Stricter Betting Regulations According to CNN Brazil, Minister of Institutional Relations José Guimarães told CNN 360 that the federal government has started discussions but has not settled on a plan for the online betting sector. Guimarães said: “The government has started discussing it; we don’t yet have a defined position on what to do. “Either it ends, or we implement radical regulations.”These comments place online betting within a wider political battle ahead of President Luiz Inácio Lula da Silva’s re-election campaign. Workers’ Party members have grouped gambling with other voter-focused issues, including ending the 6×1 work schedule and taxing the super-rich. Finance officials view betting as one driver of debt among Brazilian families. Their concern is that some users spend part of their income on gambling, while more serious cases may involve taking out loans to continue betting. Executive Secretary of the Treasury Rogério Ceron also linked gambling to a recent rise in indebtedness. He noted that the Desenrola Brasil 2.0 betting block aims to stop borrowers from slipping back into financial trouble after renegotiating their obligations. Brazil now faces a policy choice that could reshape its legal online betting market shortly after regulations began to take firmer shape. More limits, stricter controls, or even a suspension of activity remain part of the ongoing debate. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Dana White Urges Trump To Help Reverse The 90% Gambling Loss Rule iGame

Dana White Urges Trump To Help Reverse The 90% Gambling Loss Rule

(AsiaGameHub) - Dana White has requested President Donald Trump's support for revising the newly enacted gambling tax deduction rule, claiming it negatively impacts bettors, Nevada employees, and the legal sports betting industry. Key Facts Bettors may now only deduct 90% of their gambling losses against winnings. The change became effective on Jan. 1 following its inclusion in the One Big Beautiful Bill in July 2025. White contends this regulation is driving some bettors toward unregulated online platforms. White submitted a letter dated May 11 to Trump, which was shared by gambling industry insider Dustin Gouker, after months of concern over the new tax law affecting gambling deductions. The UFC president and CEO argued that Congress should rescind the provision because it could result in taxpayers owing money even when their wins and losses balance out. Previously, gamblers were permitted to deduct up to 100% of their losses against winnings. Any remaining losses beyond winnings could not be used to reduce other taxable income. With the new 90% limit, a bettor can break even yet still face taxation on a portion of their winnings. White Warns Legal Betting Could Lose Customers New: UFC President Dana White has sent a letter to President Donald Trump asking him to help reverse the 90 percent limit on gambling loss deductions for US taxpayers that became law last year.The issue has been a concern for both bettors and the gambling industry itself. pic.twitter.com/WH9ukZi3mH — Dustin Gouker (@DustinGouker) May 13, 2026 While praising Trump for passing the One Big Beautiful Bill, White urged him to advocate for a correction. He stated that "addressing this deduction issue would send a strong signal that the United States supports sensible regulation."White wrote: "I believe Congress should address this issue as the policy is already causing problems. The current law makes it illogical to gamble in the United States because you might end up paying taxes even when you lose or incur a tax liability greater than your winnings." White also connected the issue to Nevada, where casinos, sportsbooks, hospitality workers, and tipped staff rely heavily on gambling activity. According to him, the rule reduces winning bettors' willingness to spend, tip generously, or continue playing within the regulated market. White wrote that "winning gamblers tend to tip more." He added that bettors are becoming less generous when they do win "if they choose to gamble at all." The UFC has embraced legal sports betting since the repeal of PASPA in 2018. The company has established sportsbook sponsorships, collaborated with licensed operators, and supported state-level regulation of betting markets. White informed Trump that the revised tax rule jeopardizes this system by steering some players toward offshore casinos, where tax treatment and regulatory oversight differ significantly. As outlined in his letter:"The UFC supports a thriving, legal sports betting sector to boost fan engagement, broadcast value, and sponsorship opportunities. Discouraging legal betting undermines the ecosystem we've worked years to build in partnership with state regulators and licensed operators. It also weakens the transparency and integrity safeguards provided by legitimate betting platforms for professional sports." Lawmakers have previously attempted to overturn the 90% cap on gambling loss deductions amid opposition from both bettors and gaming industry representatives. White now brings a prominent voice to this effort, directly appealing to Trump for intervention. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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OSC Halts NorthStar Gaming Shares Due to Missing 2025 Financial Submissions iGame

OSC Halts NorthStar Gaming Shares Due to Missing 2025 Financial Submissions

(AsiaGameHub) - NorthStar Gaming is currently facing two distinct situations. Its Ontario betting brand remains fully operational, while trading of the parent company’s securities has been halted across Canada. Good to Know NorthStar Bets still accepts sports betting and online casino wagers in Ontario. The OSC order targets NorthStar Gaming securities, not the company's betting platform. The filing delay comes from a dispute between the company and its auditor over vendor software controls. The Ontario Securities Commission has issued a failure-to-file cease trade order against NorthStar Gaming Holdings Inc. after the company missed the deadline for its 2025 audited annual financial statements, MD&A, and executive certifications. NorthStar securities can no longer be traded across any Canadian jurisdiction, including the TSX Venture Exchange where the company has been listed since 2023. Limited exceptions apply for certain non-insiders and non-control persons selling through regulated foreign markets. Auditor Withdrawal Creates Filing Block The trading halt was issued after NorthStar failed to resolve an audit issue tied to player account management software from a key vendor. On May 6, 2026, the independent auditor withdrew its May 14, 2025 report for the 2024 fiscal period, stating it could no longer rely on the related internal controls. This move also weakened confidence in the company's 2025 financial figures.NorthStar disagrees with the auditor's position. The company says its earlier vendor systems report was reliable and proved proper controls for data integrity were in place. The auditor has requested a new systems report, and no allegation of improper conduct has been made. Before the full trading freeze was implemented, NorthStar requested a management cease trade order, a narrower restriction that would only have limited trading by company executives. The OSC rejected the request because it was not convinced NorthStar could complete the required filings within two months. The FFCTO will remain in effect until the missing filings are submitted and the OSC revokes the order. If NorthStar submits the filings within 90 days, those documents will count as an application to lift the order. The company has not announced a firm timeline for when filings will be completed. NorthStar has also postponed its annual meeting, which was originally scheduled for May 25, 2026.The filing issue comes as the company undergoes a leadership and strategic reset. Michael Moskowitz resigned as CEO in December after four years in the role, and Corey Goodman stepped in as Interim CEO. Barry Shafran, former chair of the audit committee, also resigned from his position. In March, NorthStar outlined a new plan focused on disciplined execution, improved capital allocation, greater advertising efficiency, stronger customer retention, and better profitability. Goodman said: “We are focused on taking deliberate, measured steps to position the company for profitability. The expected annualized G&A savings reflect measures that have largely been implemented. “Building on these cost reductions, management is actively rolling out additional efficiency and operating leverage initiatives across services, marketing spend, and cost of goods sold that are expected to materially strengthen the Company’s EBITDA profile.” NorthStar Bets launched in May 2022, one month after the company received its Ontario iGaming license. For the time being, customers can still access the sportsbook and online casino, even as investors wait for the financial filings and a final decision from the OSC.The filing delay has also brought earlier concerns around cash flow and liquidity back into focus, including questions over whether NorthStar has enough resources to cover its ongoing operating expenses. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Malta’s MGA Launches Consultation on AI Gaming Charter for Gambling Operators iGame

Malta’s MGA Launches Consultation on AI Gaming Charter for Gambling Operators

(AsiaGameHub) - Artificial intelligence tools currently assist gambling firms with fraud detection, customer interactions, promotional activities, responsible gaming notifications, and regulatory compliance. Malta is now seeking to establish more defined boundaries for this technology. Key Highlights The MGA's draft charter emphasizes the ethical application of AI within the gambling sector. This framework is optional and serves as a complement to current legislation. Feedback is invited from operators, vendors, and compliance officers during the consultation period. The Malta Gaming Authority has launched a public consultation regarding a proposed AI Gaming Charter, developed in collaboration with the Malta Digital Innovation Authority. This document provides industry-specific advice on artificial intelligence for gambling operators without creating new statutory laws. MGA Seeks Defined Guidelines for Automated Decision-Making Accountability is a central theme of the charter. While AI can assist operators in analyzing data and informing decisions, the MGA insists on human oversight in critical sectors. This encompasses decisions related to client accounts, regulatory adherence, and responsible gambling. The draft also emphasizes transparency. Operators are expected to clarify how AI systems influence significant results. This requirement is increasingly important as gambling businesses deploy automated solutions for player risk assessments, fraud prevention, customer support chats, advertising, and data analytics.The MGA also highlights the importance of personal data protection. Since AI systems frequently require extensive customer databases, operators are required to maintain privacy safeguards and adhere to current data regulations. External suppliers are another critical aspect. As many operators depend on third-party software, the proposed charter mandates that companies verify their vendors' AI systems comply with appropriate technical, ethical, and regulatory criteria. Furthermore, the draft mandates ongoing testing. Operators should continuously check algorithms for mistakes, biases, inefficiencies, unexpected outcomes, or discriminatory tendencies, and address any issues promptly. MGA Chief Executive Officer Charles Mizzi noted that AI tools are already extensively utilized by licensees in Malta and entities in other regions. He added that improved guidance can enable the industry to adopt AI in a manner that is more responsible and open.The charter is also consistent with the European Union AI Act, which employs a risk-based approach to artificial intelligence. This European framework imposes obligations on specific AI developers, providers, and users, prioritizing transparency, accountability, and consumer protection. Malta frequently utilizes consultation processes when technological advancements outpace formal regulations. In this instance, input from operators, compliance experts, suppliers, and other industry stakeholders will assist in refining the final document. This consultation process may also offer other gambling regulators a valuable preliminary perspective on AI supervision. While operators are integrating AI into more business functions, the long-term expectations for compliance still require further definition. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Minnesota Becomes First State to Ban Prediction Markets iGame

Minnesota Becomes First State to Ban Prediction Markets

(AsiaGameHub) - Lawmakers in Minnesota have greenlit a ban on prediction markets, which might mark the first direct state-wide prohibition of this type. Good to Know The legislation is set to go into effect on August 1. Platforms like Kalshi, Robinhood, Crypto.com, and others may encounter new restrictions in Minnesota. The Commodity Futures Trading Commission (CFTC) has maintained that states lack the authority to block federally regulated prediction markets. Minnesota has now become the focal point of the prediction market debate, as lawmakers included the ban provisions in a broader public safety bill. The House voted 100-32 to approve the package on Tuesday, just hours after the Senate passed it by a 57-9 margin. The bill now lands on Gov. Tim Walz’s desk. He can either sign it or allow it to become law without his signature. Given the wide margins of approval, legislators probably have sufficient votes to override any veto. State Gambling Authority Clashes Set to Reach Federal Court The ban would prevent prediction market operators from accepting trades related to sports, elections, pop culture, and other event contracts within Minnesota. This places the state in conflict with the CFTC, the agency responsible for overseeing federally regulated prediction markets.The CFTC has already pushed back against state officials who classify prediction markets as illegal gambling. Its stance is unambiguous: federal law grants the agency jurisdiction over these platforms, not state gambling regulators. Leading operators such as Kalshi, Robinhood, and Crypto.com are already involved in over a dozen legal battles in states that consider their offerings to be gambling. Minnesota may soon enter this legal fray, as the August 1 effective date gives platforms time to file lawsuits before enforcement starts. The way the ban was passed also sparked criticism. A separate prediction market bill had received widespread bipartisan backing in the Senate, but the House had not scheduled it for a vote. Lawmakers then inserted the ban language into the public safety bill toward the end of the 2026 legislative session. Rep. Drew Roach criticized both the process and the ban itself, stating:“I believe this is a major overreach. It’s a disappointing day for Minnesotans and the way we conduct our legislative business.” Rep. Nolan West also voted against the bill, noting that thousands of residents already use prediction markets and that banning them would merely shift activity to other places. “Unfortunately, prohibition doesn’t work. If it did, we’d live in a utopia where we could ban all bad things,” West stated. “But when you prohibit something, you just push it into the shadows. That’s exactly what will happen here.” West also added a warning that Minnesota could end up spending money on a legal case it is unlikely to win. “This is a terrible idea, mainly because we as a state don’t have the authority to do this,” West said prior to voting against the prediction market ban. “Every state that has tried this is beginning to lose those lawsuits. This will cost the state an unknown amount in legal fees with no real benefit.” Support for the ban came from Democratic-Farmer-Labor Party Rep. Emma Greenman, who framed the issue as one of state gambling authority. Minnesota permits tribal casinos, two horse racing tracks, a state lottery, and charitable gaming, yet it is still one of 11 states without legalized sports betting.“This bill is asserting Minnesotans’ right to do what we’ve always done: decide what regulations are best to apply to gambling to protect public safety, our children, and the integrity of gambling itself,” Greenman explained. For prediction market operators, Minnesota now represents another test case to determine if state gambling laws can apply to event contracts that are regulated at the federal level. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Broadway Platform meningkatkan capaian Afrika dengan perjanjian Afrinova iGame

Broadway Platform meningkatkan capaian Afrika dengan perjanjian Afrinova

(AsiaGameHub) - Broadway Platform, platform permainan sinematik yang lengkap, telah bekerja sama dengan operator Ghanaian Afrinova sebagai langkah lanjutan untuk memperluas jangkauannya di benua Afrika. Perjanjian ini akan melihat platform Afrinova didorong oleh suite produk penuh Broadway, termasuk kasino, serta penyelesaian pembayaran, CRM, dan penanggulangan risiko yang komprehensif, sebagaimana operator bermaksud untuk memperluas kehadirannya di pasar asalnya, Ghana. Ghana, seperti pasaran Afrika teratur banyak lagi, menawarkan peluang pertumbuhan yang signifikan, dengan meningkatnya penetrasi internet, populasi muda, dan kecairan semakin meningkat terhadap produk taruhan. Giorgi Samkharadze, Direktur Broadway Platform, berkata: Bekerja sama dengan Afrinova merupakan momen yang sangat menggembirakan bagi kami kerana kami memperkuat kehadiran kami di salah satu pasaran teratur Afrika yang paling menarik. Komitmen kami untuk menghantar produk yang luar biasa adalah tidak dapat ditandingi, dan kami berharap dapat menyokong penawaran utama Afrinova selama bertahun-tahun. Sijil bekerja sama dengan Afrinova merupakan tawaran komersial terbaru yang dicapai oleh Broadway Platform, yang juga telah memperkuat penawaran mereka setelah sebarang kerjasama baru dengan Altenar. Imad Hawwach, Pengurus Pengurus C端 at Afrinova, berkata: Penawaran latar belakang yang komprehensif daripada Broadway Platform membolehkan kami menyampaikan pengalaman terbaik kepada pelanggan kami di Ghana secara lancar. Ini merupakan kerjasama yang sangat menggembirakan bagi kami, dan membolehkan kami untuk berbeza dari rakan kompetitif kami. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Income Access bergabung dengan AffPapa iGaming Awards sebagai Sponsor Utama iGame

Income Access bergabung dengan AffPapa iGaming Awards sebagai Sponsor Utama

(AsiaGameHub) - AffPapa mengalu-alukan kehadiran Income Access sebagai Sponsor Resan bagi AffPapa iGaming Awards 2026. Income Access merupakan platform dan agen pemasaran afiliasi yang terkemuka, dikenali kerana menyediakan pihak operator dengan teknologi penjejakan moden, alat pengurusan kempen, serta sokongan pemasaran strategik. Dengan pengalaman bertahun-tahun dalam industri ini, syarikat ini membantu mereka yang beroperasi di pasaran untuk mengoptimumkan prestasi afiliasi, menyemak operasi, serta memperbesar program rakan sekerja mereka di pelbagai pasaran. Mengulas kaitannya dengan penajaan ini, Income Access berkata: Income Access dengan gembira menjadi salah satu penaja AffPapa iGaming Awards 2026, mendukung acara yang meraikan inovasi dan kecemerlangan dalam industri ini. Sebagai pemberi perkhidmatan teknologi afiliasi terkemuka, Income Access menyediakan perisian penjejakan dan analitik yang andal, disesuaikan untuk sektor iGaming global. Dikombinasikan dengan perkhidmatan pengurusan afiliasi berkualiti tinggi dan pembelian media kami, kami membantu operator dan afiliasi mencapai pertumbuhan lestarian melalui ketelusan dan prestasi. Kami antra menerima hadirin pada pencalonan terkemuka ini dan bersama-sama merayakannya bersama rakan sekerja serta rekan-rekan kami. Edisi ke-5 AffPapa iGaming Awards 2026 akan memperkenalkan empat kategori eksklusif untuk mengiktiraf kecemerlangan dalam kepimpinan dan pencapaian individu, selain juga tema tahun ini “The Test of Time”. Acara ini akan diadakan pada 20 Mei, pada hari terakhir AffPapa Conference Madrid, yang dijangka akan menghimpunkan lebih 1,500 afiliasi, operator, dan pembekal B2B. Yeva Avagyan, Kepala Perniagaan di AffPapa, tambah: Kami dengan gembira menyambut Income Access sebagai Penaja Resan bagi AffPapa iGaming Awards. Pengalaman luas mereka dalam teknologi pemasaran afiliasi dan pengurusan program telah menjadikannya rakan sekerja yang dipercayai oleh operator di seluruh dunia, dan kami dengan gembira mereka menyokong acara tahun ini. Merekod atau wakil industri yang berminat boleh mendaftar dan mendapat tempat untuk AffPapa iGaming Awards 2026. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Pemimpin Perjudian Global dan Wilayah Menyediakan Persiapan untuk Puncak Afiliasi iGaming LatAm 2026 iGame

Pemimpin Perjudian Global dan Wilayah Menyediakan Persiapan untuk Puncak Afiliasi iGaming LatAm 2026

(AsiaGameHub) - Dalam masa lima minggu, Puncak Afiliasi LatAm iGaming (LiGA) 2026 yang pertama akan diadakan pada 15 – 16 Jun 2026 di El Pardo Lima – A DoubleTree by Hilton Hotel di Lima, Peru, dan dijangka akan menjadi salah satu majlis terpenting di Amerika Latin untuk komuniti iGaming, syarikat taruhan rasmi, afiliasi dan peraturcara. Acara ini mendapat tumpuan yang semakin meningkat dalam industri kerana kerangka lesen baru yang baru sahaja diperkenalkan di Peru telah mengubah cara pengoperasian, afiliasi dan pihak berkuasa mengambil pendekatan ke atas pasaran. Ini telah meletakkan negara ini di pusat perbincangan kawasan yang lebih besar mengenai kepatuhan, struktur pasaran, permainan bertanggungjawab, cukai dan piawaian periklanan, kerana pemangku kepentingan sedang mengubah adaptasi ke atas persekitaran yang sepenuhnya diredaktori. Apa Yang Boleh Dijangkakan Agenda Puncak LiGA 2026 berfokus kepada realiti praktikal mengendalikan operasi di persekitaran baru yang diredaktori di Peru, disamping perkembangan kawasan yang lebih besar dalam pemasaran, kepatuhan dan inovasi. Peserta boleh mengharapkan maklumat terkini mengenai: Transformasi Peraturcaraan dan Lanskap Lesen Peru Permainan Bertanggungjawab, Perlindungan Pelanggan & Pertumbuhan Didorong oleh Kepatuhan Evolusi Pemasaran Afiliasi dan Akuisisi Berpusat pada Pembuat Konten AI, Data dan Teknologi Muncul dalam iGaming Latar Belakang Pertumbuhan Masa Depan Pasaran iGaming Amerika Latin Agenda penuh, termasuk ringkasan sesi, boleh dimuat turun daripada laman web acara. Pratonton Eksklusif Pertama untuk Senarai Penceramah Ini adalah peluang anda untuk bersendirian dengan beberapa pakar paling mempengaruhi di kawasan ini, termasuk: Celeste Arredondo, Pendiri, International Gaming Women Israel Vasquez, Pengurus Merek & Kandungan, Azar Latino Jorge Temoche, Kepala Keselamatan Siber & Risiko TI, Apuesta Total Juan Camilo Carrasco Rodriguez, Rakan Pengurus, Sora Lawyers Sergio Poves Vidal, Pegawai Urusan Undang-undang & Peraturcaraan Utama, Betsson Group DAN BEBERAPA LAGI! Siapa Akan Menghadiri Puncak LiGA yang akan datang menarik pelbagai segmen pemangku kepentingan tempatan dan antarabangsa yang aktif di seluruh ekosistem iGaming dan syarikat taruhan rasmi, terutamanya mereka yang beroperasi dalam atau meluaskan pasaran yang diredaktori di Amerika Latin. Peserta termasuk pengoperasian, afiliasi, pihak berkuasa, profesional undang-undang dan kepatuhan, penyedia pembayaran dan fintech, pasukan pemasaran dan akuisisi, pembekal teknologi, serta pelabur dan media yang mendedahkan sektor tersebut. Isytihar Tempat Anda Bersama Para Pemimpin Paling Mempengaruhi di LatAm Bersama dengan kerangka peraturcara Peru kini sudah ditetapkan, Puncak LiGA 2026 merupakan platform idea ideal untuk menerima maklumat industri, berkoneksi dengan pemangku kepentingan senior dan sentiasa maju dalam perkembangan mengubah permainan di seluruh Amerika Latin. Mengikut ruang yang terhad, masa kini adalah masa untuk tempah tempat anda dan sertai perbincangan maklumat yang kaya mengubah masa depan sektor. Daftarlah di sini. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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