Agenda Persidangan Gaming in Holland iGame

Agenda Persidangan Gaming in Holland

(AsiaGameHub) - Pelancongan Konferensi Permainan di Holland, yang akan diadakan pada hari Rabu, 4 Jun, di Amsterdam, telah mengumumkan pelan awalnya. Seperti biasa, acara ini akan membawa bersama para pembuat keputusan utama dalam pasaran perjudian bertaraf terkawal di Belanda. Selain itu, edisi tahun ini akan meneroka langkah-langkah yang perlu diambil dan cara terbaik untuk bekerja sama bagi tujuan #ReclaimTheMarket daripada ancaman pertumbuhan persaingan tidak sah dan tidak adil. Bilangan terpilih sesi konferensi yang telah ditetapkan disenaraikan di bawah. Pelan yang lebih komprehensif boleh didapati di sini. Konferensi Permainan di Holland – Pelan awal (Sila ambil perhatian bahawa semua tajuk sesi adalah prospektif.) Kuliah Utama: Perkembangan pasaran & respons undang-undang Ella Seijsener, Pengarah Lesen & Pengawasan, Autoriti Permainan Belanda Isu-isu & peluang dalam pasaran Belanda: Pandangan dari dewan pengurusan 1 Arjan Blok, Ketua Pegawai Eksekutif, Nederlandse Loterij Isu-isu & peluang dalam pasaran Belanda: Pandangan dari dewan pengurusan 2 Petra de Ruiter, Ketua Pegawai Eksekutif, Holland Casino Isu-isu pasaran gelap: Menuju respons Eropah Pascal Chaffard, Pegawai Berpangkat Tinggi Permainan Talian & Tarzan, FDJ United Pasar permainan Belanda dalam nombor Josh Hodgson, COO, H2 Gambling Capital Perlindungan pemain dalam pasaran Belanda Floor van Bakkum, Pengerusi Pasukan Perlindungan Pemain, Autoriti Permainan Belanda #ReclaimTheMarket: Akan diterima oleh pemain? Dato' Andreas Ditsche, Ketua Pegawai Eksekutif, iGaming.com; Richard Dennys, Ketua Pegawai Eksekutif, Mr. Gamble; Martin van Geest, Pendiri Bersama, Meneer Casino (mod.) Populariti permainan: Menawarkan perbandingan antara lokasi tempatan & offshore Jeffrey Haas, Penasihat, Blask Business Intelligence Navigasi penilaian keandalan KSA: Daripada permohonan lesen kepada kelulusan M&A Frank Tolboom, Partner, Franssen Tolboom Advocaten Sesi percubaan Selain program rantaian utama, Konferensi GiH 2026 juga akan menyertai bilangan kecil sesi percubaan yang praktikal dan relevan, termasuk: Menaiki semula lesen permainan Belanda anda: Tip & panduan praktikal Keperluan AMLR/AMLA untuk operator permainan Konferensi GiH: #ReclaimTheMarket & pembuat keputusan utama Willem van Oort, pendiri Gaming in Holland berkomentar: Walaupun setiap tahun Konferensi Permainan di Holland telah sentiasa menjadi TEMPAT UTAMA untuk mendapatkan berita & maklumat terkini mengenai pasaran permainan Belanda, tahun ini kami mengendalikan salah satu isu utama yang dihadapi operator bertaraf terkawal dalam pasaran bertaraf terkawal: Bagaimana kita dapat merebut semula sebahagian besar pasaran yang hilang daripada pesaing tidak sah yang semakin agresif? Jelas terdapat tiada penyelesaian mudah, tetapi ia tidak bermakna bahawa pemangku kepentingan dalam pasaran terkawal tidak boleh bertindak. Semua pembuat keputusan utama & pemangku kepentingan dalam pasaran permainan Belanda bertaraf terkawal hadir di Amsterdam, saya pasti kita boleh mula perbincangan yang produktif. Maklumat praktikal Konferensi Permainan di Holland 2026 diadakan pada hari Rabu, 4 Jun di Institut Tropika Kerajaan KIT di Amsterdam. Pendaftaran untuk Konferensi GiH 2026 kini telah dibuka. Jangan lepas peluang! Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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New York Sports Betting Handle Exceeds $2 Billion for Eighth Consecutive Month iGame

New York Sports Betting Handle Exceeds $2 Billion for Eighth Consecutive Month

(AsiaGameHub) - New York online sportsbooks had one of their strongest spring performances since the launch of online betting, with April revenue significantly outpacing the growth in total wagers. Good to Know New York online sportsbooks earned $244.1 million in revenue in April. Total betting handle hit $2.16 billion, a marginal 0.5% increase from April 2025. FanDuel led the market with $101.2 million in revenue from $811.1 million in wagers. New York Sportsbooks Convert Modest Handle Growth into Strong Revenue Gains Wagering activity in New York remained robust in April, but operators secured a significantly larger share of bets compared to the previous year. The state’s eight mobile sportsbooks reported $244.1 million in gross revenue, according to the New York State Gaming Commission. Spring months typically fall short of $200 million in revenue without NFL action, making April one of the market’s strongest non-football months. Only May 2025, with $248.9 million, has recorded higher revenue outside football season since online betting began in 2022. Total handle saw little change year over year. New York bettors placed $2.16 billion in wagers, just above the $2.15 billion from April 2025. However, revenue rose 26.7% compared to last year, as operators retained 11.3% of all bets—up from 9% in April 2025. April capped off a strong two-month period. Online sportsbooks generated $217.3 million during March Madness and $244.1 million in April, totaling $461.4 million in revenue for March and April combined. That figure exceeds the same period last year by $106.9 million. A packed sports calendar fueled betting volume, featuring the Final Four, the start of the NBA and NHL playoffs, a full month of MLB games, and the Masters. Operators also achieved over $50 million in gross revenue in each of the last four weeks of April. FanDuel led the pack, posting $101.2 million in revenue from $811.1 million in wagers, aided by a 12.5% hold. This marked FanDuel’s second time surpassing $100 million in monthly gross revenue in New York during 2026. DraftKings followed with $80.7 million in revenue from a $771.6 million handle. A 10.5% hold kept it competitive despite a lower win rate than FanDuel. Fanatics Sportsbook collected $23.5 million from $262 million in wagers, achieving a 9% hold. BetMGM recorded its best month yet in New York, earning $15.8 million from a $157.5 million handle. Caesars added $13.7 million from over $139 million in bets. BetRivers maintained an 11.3% hold on $41.8 million in wagers. TheScore Bet handled $3.5 million more than BetRivers but managed only a 6.6% hold. Bally Bet retained 8.3% of its $1.3 million handle. New York also saw a substantial tax inflow. The state collected $124.5 million from its 51% online sportsbook tax in April. Year-to-date tax revenue reached $452 million, nearly 7% higher than the first four months of 2025. Revenue momentum slowed after April. In the week ending May 3, sportsbooks earned $45.7 million, down 22.8% from the prior week. Handle dropped 7.8% to $493.6 million. FanDuel maintained a 12% hold on $176.6 million in bets, while no other operator achieved a double-digit win rate. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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MGM Osaka Appoints Nobuki Watanabe as Chairman as IR Development Progresses iGame

MGM Osaka Appoints Nobuki Watanabe as Chairman as IR Development Progresses

(AsiaGameHub) - MGM Osaka Corp has updated its senior leadership as construction progresses on the JPY1.51 trillion integrated resort set to open in 2030. Good to Know Nobuki Watanabe was appointed representative director and chairman on May 1. Edward Bowers was reappointed as representative director and president. MGM Resorts confirmed that the Osaka IR is still on schedule and within budget for a 2030 launch. MGM Osaka Leadership Shuffle Continues Amid Ongoing Construction MGM Osaka Corp has appointed Nobuki Watanabe, an executive from Orix Corp, as its new representative director and chairman, bringing fresh leadership to the project during the critical phase of construction for Japan’s first approved casino resort. Watanabe, who serves as a managing executive officer at Orix Corp, assumed his new role on May 1, succeeding Toyonori Takahashi, who has transitioned to an advisory position at Orix. Since joining Orix in 2001, Watanabe has gained experience in developing new businesses and corporate management—skills he will now apply as MGM Osaka advances its development efforts. The company also announced the reappointment of Edward Bowers as representative director and president, following the restructuring of MGM Osaka Corp into a company with a formal board of directors. MGM Osaka Corp is a joint venture involving MGM Resorts International, Orix Corp, and several local investors. The integrated resort project carries an estimated cost of JPY1.51 trillion (approximately US$9.66 billion). Sankei Shimbun reported that MGM Osaka Corp now operates with a five-member board. In addition to Watanabe and Bowers, the board includes Bill Hornbuckle, CEO and president of MGM Resorts; Hidetake Takahashi, CEO and director of Orix; and Shuuji Irie, senior managing executive officer at Orix. Construction progress remains on track. During MGM Resorts’ recent first-quarter earnings call, Hornbuckle stated that “more than 40 percent of the foundation piles have been installed or completed” at the Osaka site. He added: “The first concrete floor has been poured, and the first structural steel has been erected. “MGM Osaka is still on time and on budget for its 2030 opening.” This update underscores two key developments: a streamlined leadership structure and steady advancement in construction at the upcoming Osaka casino resort. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Konami Gaming Revenue Climbs to JPY43.08 Billion, Profit Plummets 50% iGame

Konami Gaming Revenue Climbs to JPY43.08 Billion, Profit Plummets 50%

(AsiaGameHub) - Konami Group reports a small revenue gain in its gaming and systems division for FY2026, but profit fell sharply as margins dropped from last year. Good to Know Gaming and systems revenue reached JPY43.08 billion, up 1%. Operating profit in the division fell 50.4% to JPY3.65 billion. Konami expects gaming and systems revenue of about JPY46.0 billion in FY2027. Konami Gaming Profit Falls Despite Revenue Gain Konami gaming and systems revenue reached nearly JPY43.08 billion, or US$274.9 million, for the financial year ended March 31. The total sat slightly above the JPY42.67 billion posted a year earlier. Profit told a weaker story. Operating profit in the division fell 50.4% year on year to JPY3.65 billion. The operating profit margin came in at about 8%, down from about 17% in the prior 12-month period. The division covers casino slot machines and casino floor management systems. Konami Group serves casino markets outside Japan through Konami Australia Pty Ltd and Konami Gaming Inc in the U.S. The group also added Konami Online Interactive last October, placing iGaming as the “third pillar” in Konami Gaming businesses.North America and Australia stayed stable, according to the company, with new slot products from competing suppliers continuing to create placement opportunities. Konami released Solstice 49C during the year, calling it the “first new cabinet model in approximately six years”. The cabinet also introduced the Solstice series. Game content tied to Solstice, including the Bomberman series built around Konami intellectual property, “maintained high performance,” the company said. In Australia, Konami said the Bull Rush Stampede series gained traction. The systems side also added clients. Konami said more facilities adopted Synkros, helped by installations at casinos in California and New Mexico, along with cruise ships.The company also widened Synk Vision, its player facial recognition tool for slot machines, to table games. Konami stated: “We expanded the feature of Synk Vision, the player facial recognition solution for slot machines, to table games. This will further improve convenience for both casino operators and players,” For FY2027, Konami expects gaming and systems revenue of about JPY46.0 billion and operating profit of JPY6.5 billion. The wider Konami Group had a stronger year. Group revenue rose 17.1% to nearly JPY493.68 billion, while profit increased 33.9% to nearly JPY100.01 billion. Konami also declared a final dividend of JPY138.50, up from JPY107.50 a year earlier, payable June 4. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Herndon Casino Proposal Paused as Town Leaders Support Local Ban iGame

Herndon Casino Proposal Paused as Town Leaders Support Local Ban

(AsiaGameHub) - Herndon has temporarily suspended a proposed casino project in Northern Virginia due to increasing opposition centered on a downtown location near the Metro corridor. Good to Know The Herndon Planning Commission supported a resolution to limit casino development. Comstock had planned to develop a project on key land in downtown Herndon. A formal vote by the Herndon Town Council is required before any casino ban can be enacted. Herndon Casino Plan Meets Local Opposition A casino near downtown Herndon now appears increasingly unlikely after town leaders moved forward with a resolution designed to block gaming operations near the Metro corridor. The Planning Commission approved the measure Monday night, responding to strong community concerns about hosting a casino in the Northern Virginia municipality. Mayor Keven LeBlanc noted that numerous residents expressed that a casino would not align with Herndon’s community character. Comstock was associated with the proposed development on high-value land in the heart of Herndon. Earlier, local officials considered zoning language permitting a casino only as part of a larger mixed-use complex featuring a hotel, retail outlets, and conference facilities adjacent to the Herndon Metro station. That option has since been narrowed. The project remains paused while the town proceeds through subsequent steps. The Planning Commission’s action is not final, and the Herndon Town Council must still conduct an official vote before the casino restriction can take effect as local law. Land ownership may become the more contentious issue. Comstock retains legal title to the property, but town officials assert they may have grounds to reclaim it if the intended development no longer conforms to the area’s established community plan. That conflict could ultimately escalate into litigation. LeBlanc told Patch that Herndon began reviewing potential code amendments in January to safeguard the long-term vision for development around the Metro station. He explained that the town’s process had already commenced prior to Governor Abigail Spanberger vetoing legislation allowing a Fairfax County casino—including one in nearby Tysons. For the time being, the Herndon casino proposal confronts dual obstacles: a possible local prohibition and a rising dispute over who holds authority over the land’s future use. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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AGCO Imposes $40,000 Penalties on Relax Gaming and Arrise iGame

AGCO Imposes $40,000 Penalties on Relax Gaming and Arrise

(AsiaGameHub) - Two registered iGaming suppliers have been fined by Ontario regulators after their casino games were found on unregulated gaming sites accessible to players in the province. Key Information Relax Gaming Limited and Arrise Solutions Limited were each fined $40,000. Both companies are registered with the AGCO to develop and supply slot and casino-style games. The AGCO noted that both suppliers cooperated and promptly blocked access to their games. AGCO Takes Action Against Suppliers for Unregulated Site Access The Alcohol and Gaming Commission of Ontario (AGCO) has imposed $40,000 penalties on Relax Gaming Limited and Arrise Solutions Limited following the discovery that their products were available on unregulated online gaming sites targeting Ontario players. Both entities hold AGCO registration as game suppliers, authorizing them to create and distribute slot and casino-style games within Ontario's regulated iGaming market. However, the regulator confirmed that their games were also accessible through platforms operating outside the established provincial framework. AGCO CEO and registrar Dr. Karin Schnarr stated:“Ontario’s regulated iGaming market is built on clear rules designed to protect players and hold companies accountable.” She further commented: “Unregulated gaming sites operate outside that framework, meaning players have no assurance of fair games, timely withdrawals, or access to meaningful dispute resolution.” The regulator reported that both Relax Gaming and Arrise demonstrated cooperation during the investigation. Each company also took steps to restrict access to their games on the unregulated sites once the issue was identified.Ontario has intensified its efforts against unregulated gaming activities over the past year. This recent action underscores that penalties can be applied to suppliers, not just operators, when regulated content appears on unauthorized platforms.Dr. Schnarr emphasized:“When regulated games appear on unregulated sites, it risks enabling a market that exposes players to real harm.”For the Ontario iGaming sector, this case highlights the ongoing importance of supplier oversight, product distribution controls, and the methods registered companies use to monitor the online presence of their games. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Entain Calls on IFR to Ban Unlicensed Gambling Sponsors in Football iGame

Entain Calls on IFR to Ban Unlicensed Gambling Sponsors in Football

(AsiaGameHub) - Entain has entered the debate over football betting sponsorships by urging the Independent Football Regulator (IFR) to prevent clubs from accepting funds from gambling operators lacking a UK licence. Good to Know Entain is calling on the IFR to act before the 2026–27 football season begins in August. The company considers unlicensed gambling sponsorship as amounting to serious criminal conduct. Entain submitted four recommendations related to club licensing, governance, and due diligence. Entain Presses IFR on Unlicensed Betting Sponsors Entain is advocating for stricter controls on gambling sponsorships for English football clubs, particularly when operators do not possess a UK licence but still engage fans via club partnerships. The owner of Ladbrokes and Coral issued this request following the closure of the IFR’s Second Licensing Consultation on Tuesday. The consultation outlined plans for a new licensing framework applicable to clubs across England’s top five football leagues. Entain asked the IFR to clarify that club revenue derived from “serious criminal conduct” also includes income from sponsorship deals with unlicensed gambling companies. This phrase forms the core of Entain’s appeal.CEO Stella David stated the regulator already possesses sufficient authority to intervene ahead of the upcoming season: “Premier League clubs are currently sponsored by gambling firms engaged in criminal activity. The Independent Football Regulator could halt this immediately by recognising that unlicensed gambling companies targeting UK consumers through English football are violating the law—straightforward and unambiguous. “The regulator does not require additional powers, new legislation, or even an entirely new rule to enforce this. In fact, it has already developed one. We are urging the regulator to define and implement it before the next season commences.” Currently, the market permits overseas operators to sponsor UK teams indirectly through white-label agreements with locally licensed businesses. Entain also estimated that up to six operators without any UK licence or presence are sponsoring Premier League clubs.Entain itself holds football sponsorship interests: Ladbrokes serves as Liverpool’s official betting partner, while Coral acts as Birmingham City’s UK partner. In addition to its main demand, Entain provided the IFR with a fourth recommendation: clubs should include a board-level declaration in their annual submission confirming whether they have significant commercial relationships with UK-licensed gambling operators. This annual declaration was established under the Football Governance Act 2025, which created the IFR last year and seeks to ensure club compliance. Entain also recommended that the Football Club Corporate Governance Code treat reputational risks arising from commercial partnerships as a standard board responsibility. Furthermore, it requested the IFR publish general guidance for all licensed clubs regarding due diligence requirements and obligations associated with gambling partners. This initiative comes amid ongoing instability at Entain, including the departure of board member Ricky Sandler, the termination of its agreement with Eminence Capital, and CEO Stella David continuing her leadership after multiple executive changes in recent years. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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GamScore To Launch Safer Gambling App In October iGame

GamScore To Launch Safer Gambling App In October

(AsiaGameHub) - GamScore is gearing up for an October release with a mobile application aimed at providing UK gamblers with better transparency regarding their risk levels, spending habits, offshore betting, and compliance status. Good to Know Josh Apiafi and Phill Adams created GamScore. The application utilizes artificial intelligence and open banking to monitor gambling behavior in real time. GamScore intends to make the service free for users at the point of access. GamScore App Scheduled for October Release Positioned as a gambling wellness tool rather than a standard operator product, the platform is the brainchild of Josh Apiafi, a former executive at Betfair and Rewards4Racing, and Phill Adams, the founder of Punt, an AI-driven, UKGC-licensed B2C esports tote. The application seeks to identify early signs of gambling risk using AI-based behavioral science, real-time analytics, educational advice, and notifications. It will also alert users to the dangers of offshore betting sites and the black market. GamScore stated that it has “responded to the UKGC’s request for innovative technical solutions that have industry-wide support”.The company further expressed its belief that the app can help reconcile consumer protection with the long-term sustainability of the UK betting and gaming market. Additionally, GamScore is welcoming investment opportunities. Launching October 2026 – GamScoreThe GamScore app will offer bettors a personalised dashboard, identify and warn of black market activity and minimalise friction if checks are required. Bettor Empowered pic.twitter.com/6zBcMywwXN — GamScore (@GamScore) May 6, 2026 How GamScore Functions GamScore leverages open banking to provide a live snapshot of a bettor’s financial standing and gambling activity. The application gathers data three times a day and employs AI to generate a score. This score would be accessible to operators when customers engage with the service. Co-founder Josh Apiafi explains: “So, if your behavior changes—for example, if you chase losses—that will negatively impact your score. It is a continuous process.” The use of open banking in gambling has previously sparked privacy concerns. Apiafi noted that GamScore ensures the process remains independent of direct operator control, offering customers a single hub for data management. He stated: “Here, it keeps things separate from the operator. It provides a one-stop shop. “It will also offer a profit and loss overview across your betting accounts. A unified customer view is provided, but it is owned by the customer, not the operator.”Future updates will allow users to track compliance measures across different operators. This could help customers avoid repeatedly submitting the same financial documents, reducing frustration that might otherwise drive them toward offshore sites. GamScore also intends to identify black market activity through open banking deposits. Apiafi stated: “What GamScore will do is detect [black market gambling] via your deposits through open banking. If it is an unlicensed bookmaker, a warning will be issued. “It will also gather data, as there is speculation about the number of people using the black market.” For operators, GamScore aims to provide a lower-friction option compared to static credit checks. Apiafi mentioned that the app can update throughout the day and quickly pinpoint adverse activity through educational prompts and content. “For operators, GamScore offers a lower-friction, user-controlled alternative to traditional static, point-in-time credit checks,” according to Apiafi. The platform maintains that it is independent of the betting industry, though it plans to partner with operators to offer the service as a safety and compliance tool. Apiafi remarked: “If successful, this is a solution for the betting industry, the consumer, and the sport I have dedicated most of my career to. There are no drawbacks for the regulator, the operator, or the consumer. It is a major win for everyone.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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DraftKings CEO Warns Prediction Market Users May Lose Money Faster Than in Sportsbooks iGame

DraftKings CEO Warns Prediction Market Users May Lose Money Faster Than in Sportsbooks

(AsiaGameHub) - DraftKings aims to play a larger role in sports prediction markets, but CEO Jason Robins emphasizes that stronger customer trust is essential for the industry to develop into a sustainable and healthy business over the long term. Key Points DraftKings launched its prediction market platform in December. The company plans to invest $200 million to $300 million in this sector. Jason Robins noted that some users may be losing money at a faster rate than they would when betting on regulated online sportsbooks. DraftKings Seeks Trust Before Pursuing Growth DraftKings identifies a significant opportunity in prediction markets, but Robins highlighted potential issues during the company’s first-quarter earnings call. He suggested that early data indicates customers in prediction markets are losing money more quickly than they would through state-regulated online sportsbooks. This trend raises concerns from both a business and customer protection standpoint, particularly as DraftKings prepares to make substantial investments in the space. A key concern revolves around the counterparties behind trades. While prediction markets are often described as peer-to-peer platforms, Robins pointed out that this framing can obscure the reality for many participants. “I think part of it is that prediction operators, some of them anyway, are sort of irresponsibly saying that this is not the same as a product like ours, where you have people playing against each other on prediction markets, when the reality is that most of the money is being put up, most liquidity is being put up, by professional market-makers, institutions, things like that,” Robins said during the earnings call. “So, I think some people don’t necessarily understand that, and as that becomes more apparent, I think you’ll start to see that moderate,” he added. DraftKings has encountered similar dynamics before—most notably with daily fantasy sports, where recreational players often competed against more experienced experts. That experience taught the company the importance of safeguarding the player pool and preventing casual users from exiting too rapidly. In contrast, federally regulated prediction market operators did not go through the same learning curve. Now, DraftKings intends to apply those lessons as it develops its exchange-based model. “You’ve got to make sure you protect the ecosystem as best as you can, obviously, within the rules and regulations,” Robins stated. “Doing things to make sure that you’re building a healthy ecosystem was critical to us building out a sustainable daily fantasy sports product. And right now, I don’t see that necessarily happening with some of our predictions competitors. But as time goes on, hopefully we’ll set the standard there, and it’ll be something that really becomes an important part of managing the ecosystem.” The remarks followed DraftKings reporting better-than-expected results for the quarter ending March 31. They also came as the company gears up to allocate an additional $200 million to $300 million toward expanding its prediction market offerings. For DraftKings, the strategy isn’t solely about entering a high-growth adjacent market. Robins wants the company to grow in a way that “strengthens customer trust” rather than depleting new users before the product can mature. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Wynn Resorts Revenue Reaches $1.86 Billion as UAE Casino Resort Experiences Delay iGame

Wynn Resorts Revenue Reaches $1.86 Billion as UAE Casino Resort Experiences Delay

(AsiaGameHub) - Wynn Resorts concluded the first quarter with increased revenue, improved profitability, and greater capital returned to shareholders, while its UAE casino resort project continued to require substantial investment. Key Highlights Wynn Resorts' Q1 revenue rose to $1.86 billion from $1.70 billion. Net income attributable to Wynn reached $120.5 million. Wynn Al Marjan Island now faces a slight delay, though work continues toward a 2027 opening. Strong Performance Driven by Macau and Las Vegas Operations Wynn Resorts delivered a stronger first quarter, primarily supported by Wynn Palace in Macau and its Las Vegas operations. Operating revenue grew by $156.4 million year over year, reaching $1.86 billion. Adjusted Property EBITDAR also improved, increasing to $562.4 million from $532.9 million. Profit growth outpaced revenue gains. Net income attributable to Wynn rose to $120.5 million, up from $72.7 million a year earlier. Diluted net income per share climbed to $1.04 from $0.69. On an adjusted basis, Wynn Resorts reported net income of $129.7 million, or $1.25 per diluted share, compared with $113.1 million, or $1.07 per diluted share, in Q1 2025. Las Vegas operations provided consistent earnings support. Revenue from Las Vegas reached $661.9 million, up from $625.3 million. Adjusted Property EBITDAR increased to $232.5 million from $223.4 million, with table games win percentage at 25.2%, within the anticipated range of 22% to 26%. Wynn Palace showed the most significant improvement. Revenue surged to $659.3 million from $535.9 million, while Adjusted Property EBITDAR jumped to $203.8 million from $161.9 million. Mass market table games achieved a 26.6% win rate, above last year’s 24.8%. VIP table games win as a percentage of turnover was 3.11%, within the expected 3.1% to 3.4% range. In contrast, Wynn Macau experienced a weaker performance. Revenue remained nearly unchanged at $329.9 million, down slightly from $330.0 million the prior year, but Adjusted Property EBITDAR declined to $75.6 million from $90.2 million. Mass market table games win percentage dropped to 15.1% from 18.7%. VIP table games win as a percentage of turnover fell sharply to 0.39%, well below the expected 3.1% to 3.4% range. Encore Boston Harbor also saw a decline in results. Revenue decreased to $205.7 million from $209.2 million, and Adjusted Property EBITDAR fell to $50.5 million from $57.5 million. Table games win percentage was 20.2%, within the expected 18% to 22% range. Wynn Al Marjan Island remained a major focus of spending. During the quarter, Wynn Resorts contributed $100.1 million in cash to the 40%-owned joint venture developing the UAE casino resort. Total cash contributions to date have reached $1.01 billion. The $5 billion Wynn Al Marjan Island project had originally targeted a spring 2027 opening but now faces a modest delay due to regional conflict. Construction, however, remains ongoing. Craig Billings, CEO of Wynn, commented: “Construction has continued to progress, with over 22,000 workers on site. The project team has demonstrated remarkable resilience. Despite logistical and shipping challenges, deliveries have persisted, and we are rerouting shipments and sourcing alternative materials where necessary.” During the quarter, Wynn Resorts also executed share repurchases, acquiring 528,667 shares at an average price of $101.72, for a total expenditure of $53.8 million. As of March 31, the company retained $401.1 million available under its share repurchase program. The Board of Directors announced a $0.25 per share cash dividend, payable on May 29, 2026, to stockholders of record as of May 18, 2026. As of end-March, Wynn Resorts held $1.19 billion in cash and cash equivalents—excluding $607.6 million in short-term investments held by Wynn Macau, Limited. Total current and long-term debt amounted to $10.52 billion, comprising $5.76 billion tied to Macau, $877.2 million linked to Wynn Las Vegas, $3.28 billion under Wynn Resorts Finance, and $598.6 million held by the consolidated retail joint venture. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Entain Board Sees Another Shake-Up as Ricky Sandler Steps Down iGame

Entain Board Sees Another Shake-Up as Ricky Sandler Steps Down

(AsiaGameHub) - Unrest continues at Entain after another board change, with Ricky Sandler, CEO of Eminence Capital, leaving as a non executive director while the fund he leads reportedly prepares to close. His exit follows a long run of disruption at the gambling group, including activist investor pressure, the resignation of Jette Nygaard-Andersen, the short tenure of Gavin Isaacs, and the return of Stella David as permanent CEO. Good to Know Ricky Sandler joined the Entain board in January 2024 after activist investor pressure. Entain will end its relationship agreement with Eminence Capital immediately. Eminence plans to sell any Entain shares held in its funds and accounts in an orderly way. Sandler Exit Closes A Tense Entain Chapter Ricky Sandler arrived at Entain after a rough period for the gambling group. Activist investors wanted changes, the board faced pressure, and the company had already drawn criticism over strategy, dealmaking, and capital use. Now that board link is ending. Entain said Sandler will leave his non executive director role, while the legally binding agreement with Eminence Capital will also finish immediately. That agreement came with his appointment in January 2024 and limited how far he could challenge management on some issues. Eminence Capital launched in 1999 and manages about $7 billion, according to the original report. Reports last week said the fund plans to close. In a client letter, Sandler linked that decision to recent returns that failed to meet internal expectations and investor standards.Any Entain shares held in Eminence managed funds and accounts will be “liquidated in an orderly manner,” Sandler said. He added that the sale process would happen “without any pre-determined time constraints, with the intention of maximising value realisation”. Sandler served on the capital allocation committee at Entain during his time on the board. His role followed an open letter from the summer of 2023, when he attacked the company approach to bolt on acquisitions. He called the use of what he saw as undervalued shareholder capital to fund those deals “illogical.” Entain chairman Pierre Bouchut said: “On behalf of the board, I thank Ricky for his support. Thanks to his contributions, the company is in a stronger position and is well equipped to capitalise on the many opportunities in the global sports betting and gaming market.”Sandler also struck a calmer tone on exit. He said he was pleased to have served on the Entain board and pointed to major operational changes across the past two years. He also said he had confidence in Entain management and the board to increase shareholder value. The departure lands after repeated leadership changes at Entain. Jette Nygaard-Andersen resigned in late 2023 after investor unrest. Stella David then took over on an interim basis from December 2023 to September 2024. Former Scientific Games chief Gavin Isaacs later became permanent CEO, but left after five months. David returned as interim CEO and became permanent CEO in April last year. For Entain, the Sandler exit removes one activist investor voice from the boardroom. Yet the timing also keeps investor attention on capital discipline, performance, and the next stage under Stella David. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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DraftKings Records $21.1 Million Q1 Profit Following Prior-Year Loss iGame

DraftKings Records $21.1 Million Q1 Profit Following Prior-Year Loss

(AsiaGameHub) - DraftKings commenced 2026 with a first quarter that surpassed Wall Street's projections, attributed to enhanced sportsbook margins, more disciplined customer acquisition, and initial success with its Super App strategy. Good to Know DraftKings reported a 17% year-over-year increase in revenue, reaching $1.65 billion. The company achieved a net profit of $21.1 million, a turnaround from a $33.9 million loss in the previous year. Customer acquisition costs for prediction markets in April saw a reduction of over 80%. DraftKings Leverages Strong Q1 Performance to Intensify Focus on Prediction Markets DraftKings presented investors with a dual narrative for the quarter. Its primary sportsbook and iGaming operations sustained growth, concurrently, prediction markets appeared to be less expensive to develop than initially anticipated. For the period concluding March 31, DraftKings announced revenues of $1.65 billion, marking an approximate 17% increase year-over-year. A net profit of $21.1 million was recorded, a significant improvement from the $33.9 million loss reported in the same quarter last year. Adjusted EBITDA climbed to $167.9 million from $102.6 million, and adjusted earnings per share stood at $0.20, surpassing Wall Street's forecast of $0.17. CEO Jason Robins commented:“We are off to a fantastic start to the year as our first-quarter results exceeded our expectations,” The sportsbook segment largely drove the quarter's performance. Revenue from this division rose 24.1% to $1.09 billion, despite a modest 1.5% increase in betting handle to $14.08 billion. The sportsbook margin saw an enhancement, reaching 7.8% from 6.4% in the prior year. iGaming contributed a consistent additional revenue stream. Online casino product revenue grew 8.9% to $461.3 million, constituting almost 28% of the group's overall revenue. Initially, customer figures appeared softer; however, DraftKings attributed this decline to its withdrawal from the Texas lottery market. Monthly unique paying customers decreased by 4% to 4.2 million. Excluding this factor, the number would have increased by 2%. Average revenue per monthly unique payer also saw an uptick, supported by improved retention and the acquisition of new users across both sportsbook and iGaming platforms. DraftKings maintained its 2026 financial outlook. The company continues to project revenues between $6.5 billion and $6.9 billion, alongside adjusted EBITDA ranging from $700 million to $900 million. A more recent development revolves around the DraftKings Super App. This platform integrates sportsbook, iGaming, and DraftKings Predictions into a single mobile application. The company reported that in April, customer acquisition costs for its prediction market segment dropped by over 80%. Robins stated: “Our core business is strong, and profitability is inflecting. That gives us the firepower to press our advantage in Predictions,” said Robins. “With our Super App, market-making capabilities, proprietary exchange, and combos coming together, we intend to establish a leadership position in Sports Predictions before year-end.” The volume within the prediction market also saw an increase. Annualized consumer volume surpassed $1 billion in April, and annualized total traded volume exceeded $2.3 billion. These metrics showed month-over-month growth of 38% and 43%, respectively. Furthermore, DraftKings noted that 69% of its prediction market trading volume originates from states where traditional legal sports betting is not available. This provides the Boston-based operator with an alternative avenue to engage users who are unable to access conventional online sports betting. CFO Alan Ellingson remarked: “The business continues to scale efficiently as we grow revenue, expand profitability, and invest in high-return opportunities.” DraftKings reiterated its long-term objectives from its investor day presentation, which encompass a potential gross revenue opportunity of $55 billion to $80 billion by 2030 and a minimum long-term adjusted EBITDA margin of 30%. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Amusnet sebagai Penaja Tanda Rasmi dalam Konferensi AffPapa Madrid iGame

Amusnet sebagai Penaja Tanda Rasmi dalam Konferensi AffPapa Madrid

(AsiaGameHub) - AffPapa sangat gembira menyambut Amusnet sebagai Penaja Utama dalam Konferensi AffPapa Madrid 2026. Amusnet merupakan pembekal penyelesaian iGaming terkemuka yang menawarkan portfolio yang meluas daripada permainan slot, permainan meja, dan kandungan live casino. Dengan hadapan yang kuat di lebih daripada 35 pasaran dan penawaran lebih daripada 300 jenis permainan di lebih daripada 2,000 laman web operator, Amusnet mengutamakan pendekatan berpusat kepada pelanggan serta membina aliansi industri yang mantap. Amusnet telah berkongsi pernyataan mengenai penajaan: Amusnet akan menyertai Konferensi AffPapa di Madrid, di mana syarikat akan mempunyai peluang untuk berhubung dengan rakan dan pihak-pihak penting industri dari kawasan iGaming global. Dengan hadapan antarabangsa yang kuat dan portfolio pelbagai permainan kasino, produk Live Casino, serta penyelesaian yang disesuaikan untuk pasaran yang berbeza, Amusnet terus memperluaskan hadapan globalnya dan memperkuat kedudukan sebagai pembekal yang dipercayai dalam industri ini. Menyertai konferensi ini mencerminkan fokus berkelanjutan syarikat terhadap aliansi strategik dan pertumbuhan lestari. Agenda tiga hari Konferensi AffPapa Madrid, yang diadakan di Novotel Madrid Center pada 18-20 Mei, akan menampilkan pelbagai aktiviti rangkaian, termasuk satu hari sebelumnya konferensi yang penuh dengan acara sampingan, serta sesi speed-dating, perbincangan panel, workshop AI didorong oleh createIT, dan banyak lagi. Konferensi ini akan menampilkan Anugerah iGaming AffPapa 2026 pada hari terakhir, dan galak celebiran akan diikuti dengan parti penutup bersama DJ Kryoman. Yeva Avagyan, Kepala Urusan Komersial di AffPapa, berkomentar: Kami gembira mempunyai Amusnet dalam pasukan sebagai Penaja Utama. Mereka merupakan pemain industri yang kuat, dan amat bagus untuk melihat mereka menyokong Konferensi AffPapa di Madrid. Sedang menantikan kehadiran mereka dan berhubung langsung dengan rakan secara langsung Bagi menyertai konferensi paling besar AffPapa yang dikuasai afiliasi, lihat agenda penuh, atau ketahui lebih lanjut mengenai peluang penajaan, lawati laman web rasmi Konferensi AffPapa Madrid. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Slot Online Percuma Terbaik di Kanada: Sesi Temu Bual dengan Pakar Industri Martin Backhouse daripada Casino.org iGame

Slot Online Percuma Terbaik di Kanada: Sesi Temu Bual dengan Pakar Industri Martin Backhouse daripada Casino.org

(AsiaGameHub) - Apakah percuma benar-benar percuma? Terdapat peribahasa terkenal yang mengatakan bahawa tidak ada makanan percuma, bermakna jika seseorang menawarkan membelanjakan makan siang (atau tawaran lain), mereka akan sentiasa meminta sesuatu sebagai balasannya. Tetapi apakah benar demikian? Walaupun anda mungkin tidak diberi makan siang berkualiti restoran secara percuma kebanyakan hari dalam seminggu, terdapat pilihan hiburan percuma lain yang tersedia secara dalam talian. Masalahnya: benarkah ia percuma, dan jika ya, adakah ia baik? Sambil fokus kepada hiburan kasino, dan kerana kita tahu rakyat Kanada suka bermain kasino, dengan sekitar dua pertiga populasi mengambil bagian dalam aktiviti kasino berbayar, patut dicatat bahawa kasino dalam talian mungkin tidak menawarkan makanan percuma, tetapi mereka menawarkan slot dalam talian percuma. Kami tertarik untuk mencari tahu apa yang membuat slot dalam talian percuma menonjol dari genggaman dan sama ada mereka benar-benar percuma, atau jika terdapat sebarang halangan untuk bermain. Kami menjemput pakar industri Martin Backhouse untuk datang dan bercakap dengan kami mengenai slot percuma terbaik di Kanada. Hi Martin, dan selamat datang di The Gamblest. Sebelum anda mendedahkan apa yang menjadikan slot percuma hebat, boleh anda tolong kenalkan diri anda dan syarikat yang anda bekerja? Terima kasih kerana menghadirkan saya. Saya seorang editor kandungan di Casino.org. Syarikat kami telah menilai dan mengulas kasino dalam talian selama lebih 3 dekad. Kami bertujuan untuk sentiasa mendukung pemain dengan menyediakan pandangan terbaik dan panduan permainan. Pada taraf peribadi, saya suka bermain kasino. Dengan cara yang bertanggungjawab, tentu saja. Saya juga suka menulis, jadi amat bagus untuk menggabungkan kedua-duanya dan membimbing pemain dalam perjalanan taruhan dalam talian mereka sendiri. Dengan begitu banyak kasino dalam talian dan bonus yang tersedia, bukanlah mudah untuk memilih yang betul. Inilah tempat saya dapat membantu. Terima kasih atas jawapan tersebut. Mengapa kasino dalam talian menawarkan permainan percuma, dan adakah ada sebarang halangan? Kasino dalam talian menawarkan slot percuma kerana mereka ingin pemain cuba permainan mereka; itulah yang mudah sahaja. Terdapat puluhan ribu permainan yang tersedia untuk pemain Kanada dari segala jenis. Boleh sangat sukar untuk memilih mana yang akan dimainkan, dan banyak orang boleh menderita keputusan paradoks, tidak dapat membuat pilihan untuk bermain. Pilihan percuma membenarkan mereka cuba tanpa risiko dan membuat keputusan sama ada mereka suka permainan. Adakah ada sebarang halangan? Kelemahan yang jelas ialah anda tidak boleh memenangi wang sebenar semasa bermain percuma, tetapi anda mendapatkan nilai hiburan semua dan boleh belajar mekanisme serta semak kesemua ciri-ciri permainan. Cara terbaik untuk memikirkan slot percuma adalah mereka menawarkan peluang sebenar 'cuba sebelum membeli'. Jika permainan itu tidak untuk anda, anda boleh beralih tanpa membelanjakan sebahagian daripada wang. Jika anda suka rod-rod bergetar, cahaya berkelip dan kemenangan maya, tidak ada sebab untuk bermain dengan wang sebenar. Mengapa anda mengulas slot percuma jika orang tidak merisiko wang mereka? Slot adalah tulang punggung kasino dalam talian, tetapi itu tidak bermakna semua slot adalah layak untuk dimainkan. Kami mempunyai perpustakaan slot percuma yang besar (lebih 20,000 permainan) yang meluaskan penyedia, ciri-ciri, dan tema yang berbeza. Untuk memudahkan perkara, dan untuk orang yang suka mengambil pintasan, kami menggunakan proses ulasan yang ketat seperti biasa dan menghasilkan senarai pendek dari mereka yang kami anggap sebagai terbaik. Banyak orang yang bermain percuma kemudian bermain dengan wang sebenar, dan kami ingin menjaga semua pemain kasino, tidak kira fasa permainan mereka. Malahan semasa bermain percuma, kami ingin memastikan pemain menghindari laman palsu dan laman jahat. Bolehkah syarikat-syarikat yang menghasilkan permainan wang sebenar terbaik juga menghasilkan permainan percuma terbaik? Ya, kerana dalam kasino dalam talian, permainan percuma adalah versi ringkas dari versi wang sebenar. Jadi sila ambil perhatian terhadap pembangun bergengsi seperti NetEnt, Pragmatic Play, Playtech, Microgaming, dan IGT, hanya beberapa contoh sahaja. Permainan manakah yang semula jadi menonjol dalam senarai slot percuma terbaik dan mengapa? Permainan kami terbaik pada masa ini ialah: Pirots 4 Sweet Bonanza Wanted: Dead or a Wild Fire in the Hole 3 Razor Returns Jelly Express Tombstone Slaughter Starburst XXXtreme Rich Wilde and the Book of Dead Tarasque Kami telah memilih setiap permainan kerana alasan yang berbeza, dengan maksud untuk menawarkan medan permainan yang paling luas. Mengapa permainan-permainan ini mendapat kadar tinggi dalam sudi anda? Setiap satu daripadanya menonjol kerana alasan yang berbeza. Ini bermakna pemain boleh cuba semua dan mencari sesuatu yang istimewa yang membedakannya daripada gonggol lain dan daripada satu sama lain. Pirots 4 ialah grid slot utama kami. Permainan ini dari ELK Studios mengambil slot bertitik ke angkasa, menambah twist sains-fiksyen baru. Ia dimainkan pada grid yang berkembang 6×6 di mana empar burung merpati mengumpulkan permata, memicu kenaikan taraf, dan membuka ciri-ciri. Sweet Bonanza ialah slot terbaik untuk putaran percuma. Pemain bergerak ke dunia permen dan buah-buahan Pragmatic Play untuk memicu mekanisme getaran, di mana simbol getaran dan mencipta rantai pembayaran. Wanted Dead or a Wild ialah permainan Hacksaw Gaming tematik Barat Perladangan dengan pelbagai ciri bonus yang hebat. Fire in the Hole 3 ialah terbaik untuk volatiliti tinggi. Saga perlombongan Nolimit City mempunyai mekanisme letupan dari rod getaran ke penggaris xBomb. Razor Returns ialah terbaik untuk potensi kemenangan, dan Push Gaming telah meluaskan kekacauan bawah laut dengan 40 garis pembayaran. Jelly Express ialah cluster pays slot terbaik dari Pragmatic Play. Tombstone Slaughter menonjol dalam permainan ekstrem. Dibawakan oleh Nolimit City, ia dimainkan pada enam rod dan mempunyai mekanisme dan penggaris yang biasa dan dibuka semasa permainan intensif. Starburst XXXtreme ialah twist terbaik daripada klasik. Rich Wilde and the Book of Dead ialah pilihan klasik dan salah satu slot ikonik terbesar dalam sejarah. Dibangunkan oleh Play'n Go, ia menggabungkan visual Mesir yang menarik dan permainan mudah, kuat. Tarasque mempunyai tema unik terbaik yang terinspirasi oleh mitologi Perancis, lengkap dengan pemusik Mediterania! Jika pemain mencari tahu tajuk yang mereka nikmati, seharuskah mereka mendaftar ke versi wang sebenar sahaja. Kami sentiasa menasihati pemain untuk mengambil pendekatan perlahan dan selesaikan dan semak kami pilihan wang sebenar teratas, kerana perkara boleh berubah dan tajuk baru boleh membuat kejutan dan menarik perhatian. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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DraftKings melaporkan pertumbuhan pendapatan 17% pada Q1 kerana margin sportsbook meningkat iGame

DraftKings melaporkan pertumbuhan pendapatan 17% pada Q1 kerana margin sportsbook meningkat

(AsiaGameHub) - DraftKings melaporkan pertumbuhan hasil sebanyak 17% pada suku pertama kerana margin permainan olahraga meningkat Hasil permainan olahraga meningkat sebanyak 24,1% kepada $1,09bn, sementara hasil iGaming meningkat 8,9% kepada $461,3juta. Jumlah permainan olahraga keseluruhan mencapai $14,08bn semasa suku tersebut, dibandingkan dengan $13,88bn pada Q1 2025, dengan margin hasil bersih permainan olahraga meningkat daripada 6,4% kepada 7,8%. Pengendali melaporkan keuntungan bersih sebanyak $21,1m yang boleh diperuntukkan kepada pemegang saham, yang jauh lebih baik berbanding rugi bersih sebanyak $33,9m pada tahun sebelumnya. Adjusted EBITDA melonjak ke $167,9m daripada $102,6m pada tempoh yang sama. Bilangan penjudi unik bulanan telah menurun 4% secara tahunan kepada 4,2juta, terutamanya disebabkan oleh hasil permainan undian yang lebih rendah daripada DraftKings keluar dari Texas pada tahun 2025; bagaimanapun, jumlah bilangan penjudi unik bulanan gabungan daripada permainan olahraga dan iGaming meningkat 2%. Untuk bulan itu, purata hasil per unik penjudi meningkat sebanyak 21%, mencapai $131, disebabkan oleh peningkatan operasi permainan olahraga dan pemantapan usaha dengan menawarkan permainan digital. DraftKings mengulangi ramalan tahunan 2026 untuk hasil yang akan mencapai antara $6,5bn dan $6,9bn dan adjusted EBITDA konsolidasi antara $700m dan $900m. DraftKings masih memberikan permainan olahraga mudah alih kepada 27 negeri AS, Washington D.C., dan Puerto Rico, dengan sekitar 53% penduduk AS dilindungi. iGaming buat masa ini tersedia di lima negeri AS manakala DraftKings masih menyediakan permainan olahraga dan lain-lain di Ontario. Jason Robins, Ketua Pegawai Eksekutif dan Pendiri Bersama DraftKings berkata: Kami memulakan tahun dengan baik kerana hasil suku pertama melebihi jangkaan kami. Perusahaan inti kami adalah kuat dan keuntungan sedang meningkat. Ini memberi kita keupayaan untuk memperkuat kelebihan kami dalam Ramalan. Dengan Super App kami, keupayaan pembuat pasaran, pertukaran sendiri kami, dan gabungan yang datang bersama, kami bercadang untuk menduduki jawatan kepimpinan dalam Permainan Olahraga Sebelum Akhir Tahun. Sehingga 31 Mac 2026, DraftKings mempunyai sekitar $999,4juta tunai atau wang tunai serta harta sebanyak $4,31bn dalam buku kira-kiraannya, yang terdiri daripada $1,26bn hutang terkonversi dan pinjaman jangka masa sebanyak $575,6m. Alan Ellingson, Ketua Pegawai Kewangan DraftKings berkata: Perusahaan terus mengembang secara efisien kerana kami mengembangkan hasil, meluaskan keuntungan, dan mengalokasikan dana kepada peluang berganda pulangan tinggi. Kami terus mewajar ramalan tahun fiskal 2026 hasil antara $6,5 biliun ke $6,9 biliun dan Adjusted EBITDA antara $700 juta ke $900 juta. Hasil menunjukkan ekspansi terus-menerus industri perjudian awam dalam talian yang diselaraskan di North Amerika dan menunjukkan operator masih berfokus pada pengekalan pelanggan, mengoptimumkan margin mereka melalui permainan olahraga, dan meluaskan operasi mereka ke pasaran yang diselaraskan. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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AGC Ontario memberikan denda sebanyak $40,000 kepada Relax Gaming dan Arrise Solutions iGame

AGC Ontario memberikan denda sebanyak $40,000 kepada Relax Gaming dan Arrise Solutions

(AsiaGameHub) - Komisi Alkohol dan Permainan Ontario (“AGCO”) telah memberikan denda sebanyak CA$40,000 kepada Relax Gaming dan Arrise Solutions kerana membenarkan permainan mereka boleh diakses melalui laman web perjudian yang tidak disedari dalam wilayah Ontario. AGCO menyatakan bahawa ketersediaan permainan mereka pada laman web yang tidak diluluskan telah membantu menggalakkan operasi perjudian yang tidak sah. Namun, kedua-dua Relax Gaming dan Arrise Solutions adalah sangat berusaha bekerjasama dengan siasatan oleh AGCO dan telah bertindak pantas untuk memastikan bahawa permainan mereka tidak lagi boleh diakses dari laman web yang tidak disedari di Ontario. Mengikut AGCO, pasaran perjudian iGaming yang disedari di Ontario beroperasi berdasarkan standard ketat yang dibangunkan untuk memberi perlindungan kepada pengguna termasuk program perjudian bertanggungjawab dan integriti permainan, dan laman web perjudian yang tidak disedari wujud risiko yang lebih tinggi terhadap keselamatan penjudi, curang, pencucian wang, dan penyesuaian hasil pertandingan. Dalam masalah yang tidak berkaitan, PointsBet Canada sedang menunggu untuk mendapatkan keputusan mengenai rayuan mereka berhubung penahanan lima hari yang dicadangkan oleh AGCO kerana tidak melaporkan dengan memadai peristiwa taruhan mencurigakan yang AGCO rasa berkaitan dengan mantan pemain NBA Jontay Porter. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Perubahan dasar Sportsbet memicu perbincangan mengenai konflik taruhan AFL iGame

Perubahan dasar Sportsbet memicu perbincangan mengenai konflik taruhan AFL

(AsiaGameHub) - Perubahan dasar Sportsbet mencetuskan perbincangan mengenai konflik taruhan dalam AFL. Sportsbet telah memutuskan untuk memadamkan semua atlet sedia ada daripada pengiklanan dan promosi mereka selepas dituduh memasukkan rakan kongsi mereka, pemerhati AFL Nick Foot, dalam liputan lumba-lumba mereka. Perubahan itu telah memberi kesan ke atas ramai individu di AFL. Mantan pemain sepak bola Kane Cornes baru-baru ini telah berhenti daripada jawatan sebagai pemilih All-Australian AFL agar dapat terus bekerja dengan Sportsbet. Dasar baharu juga telah mengeluarkan persoalan mengenai penyampi AFLW Kate McCarthy, yang telah bekerja dengan Sportsbet manakala masih menjadi ahli beberapa panel hadiah AFL, termasuk menjadi ahli panel Hadiah Norm Smith tahun lepas. Mantan kapten Brisbane Luke Hodge juga mendapat kesan yang sama kerana menjadi Pemilih All-Australian, manakala juga sedang bekerja dengan Sportsbet. Dengan latar belakang ini, ramai telah meminta untuk dikenakan peraturan yang jelas mengenai hubungan antara syarikat taruhan dan orang dalam jawatan rasmi dengan AFL. Mantan Presiden Collingwood, Eddie McGuire, telah menyatakan bahawa AFL harus mengehadkan individu yang menerima upah daripada perniagaan taruhan daripada menyertai fungsi berkaitan hadiah dan operasi berkaitan taruhan bagi AFL. Kontroversi ini datang pada masa ketika jumlah kebimbangan mengenai kesan perjudian ke atas sukan dan media Australia semakin meningkat. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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PlayCity menghukum denda BetKing $10,000 akibat pelanggaran pematuhan iGame

PlayCity menghukum denda BetKing $10,000 akibat pelanggaran pematuhan

(AsiaGameHub) - SLOTS U.A. LLC, pengendali yang mengendalikan BetKing, dikenakan denda lebih $10,000 oleh PlayCity kerana tidak memberikan maklumat yang diminta dengan tepat pada masanya kepada kerajaan. PlayCity mengumumkan dalam saluran Telegram bahawa semasa cuba beroperasi secara sah dalam mana-mana bidang kuasa, “respons yang tepat pada masanya dan lengkap terhadap permintaan maklumat bukan sahaja kewajipan pengendali judi tetapi juga faktor utama dalam menyediakan ketelusan kepada pasaran judi.” Denda itu dikenakan kerana kelewatan masa dalam memberikan respons terhadap permintaan rasmi daripada pihak penguatkuasa, dan mereka juga menyatakan bahawa pematuhan dan ketelusan akan menjadi kritikal untuk membina dan mengendalikan pasaran judi yang bertanggungjawab di Ukraine. Tepat setelah PlayCity melancarkan alat pelaporan dalam talian baharu untuk warganegara melaporkan pengiklanan judi haram dalam masa sebulan lepas, mereka juga melaporkan bahawa akaun Twitch telah digantung atau dikeluarkan disebabkan penerimaan promosi judi haram yang dihantar melalui alat tersebut. PlayCity menegaskan bahawa Twitch telah menggantung akaun itu dan dua hari kemudian mengeluarkannya selepas menyelesaikan siasatan dalaman mereka sendiri dan menyemak penyerahan asal. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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GameStop CEO Ryan Cohen Lists Items on eBay Post-Buyout Offer iGame

GameStop CEO Ryan Cohen Lists Items on eBay Post-Buyout Offer

(AsiaGameHub) - GameStop and Ryan Cohen have transformed the proposed eBay acquisition into an increasingly bizarre narrative, complete with auction listings, claims of account suspension, and lingering questions about financing. Key Points On May 3, GameStop unveiled a $56 billion all-cash-and-stock bid for eBay. Ryan Cohen later stated on X: “I’m selling stuff on eBay to pay for eBay.” Cohen claimed his eBay account was suspended, though it reappeared shortly thereafter. Ryan Cohen Turns His eBay Bid Into an Auction Fiasco Ryan Cohen has introduced yet another peculiar twist to GameStop's attempted takeover of eBay. On May 6, the GameStop CEO posted on X that he was listing items on eBay “to fund the purchase of eBay.” The items included video games, gaming accessories, sports cards, a GameStop-branded mousepad, and a Halo 2 Master Chief action figure. Several bids surged quickly, with the mousepad reaching $1,525 and the Halo statue approaching $14,000. I’m selling stuff on eBay to pay for eBayhttps://t.co/REaITX9iXr— Ryan Cohen (@ryancohen) May 6, 2026 Of course, these sales would fall far short of covering the deal’s cost. As announced on May 3, GameStop intended to acquire eBay through a half-cash, half-stock offer valued at approximately $56 billion. The central issue remains unresolved: GameStop has yet to clearly demonstrate how it plans to finance such a massive transaction. In a subsequent interview with CNBC, Cohen offered little clarity when asked directly about funding sources. He expressed confusion over what he called a “straightforward question” and sidestepped providing a direct response. The situation escalated when Cohen promoted his eBay listings and then claimed his account had been suspended. The notification he shared cited permanent suspension due to activity deemed “putting the eBay community at risk,” including removal of his listings. However, the account was restored within less than 12 hours, with most of his listings still visible and available. This leaves the entire takeover proposal shrouded in skepticism, humor, and market speculation. Some analysts view the sequence—especially the CNBC exchange and the auction stunt—as a calculated publicity move. If so, it raises significant legal concerns, particularly since GameStop’s share price has not responded favorably to the news. For now, GameStop retains its unsolicited bid for eBay, Cohen continues to face unanswered questions regarding financing, and the auction gambit has only deepened doubts about the seriousness of the proposal. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Disney Considers ‘One Super App’ for Streaming, Parks, and Cruises iGame

Disney Considers ‘One Super App’ for Streaming, Parks, and Cruises

(AsiaGameHub) - Disney executives have discussed combining Disney+ with other company apps, including Disneyland Resort and Disney Cruise Line Navigator, according to a Bloomberg report. Good to Know The talks remain at an early stage. Disney reportedly refers to the idea internally as a “super app.” The plan would make Disney+ a larger hub for streaming, parks, cruises, and fan activity. Disney Plus Could Become A Wider Fan Hub Disney may attempt to consolidate more of its customer experience within a single app, with Disney+ positioned at the core. As reported by Bloomberg, senior leaders have explored merging Disney+ with applications associated with the Disneyland Resort and Disney Cruise Line Navigator. While still in the preliminary phase, those familiar with the discussions indicate that the company internally calls it a “super app.” Josh D’Amaro, who succeeded Bob Iger as Disney CEO earlier this year, has advocated for a more integrated connection between Disney’s streaming services and travel offerings. Currently, parks, cruises, and streaming are managed through distinct digital platforms, despite many customers engaging with multiple parts of the brand.D’Amaro stated during the most recent earnings call: “Disney+ becomes the primary relationship between Disney and its fans, the place where everything comes together,” The concept holds logical appeal. Disney+ reaches households well before families schedule a park visit or book a cruise. Integrating resort tools, travel suggestions, and booking options alongside Disney content could help the company retain users within its own ecosystem for extended periods. However, the strategy also presents user experience challenges. Disney+ subscribers and park guests do not always overlap. A viewer seeking only movie entertainment may be uninterested in cruise promotions or park planning features within the same application. This Disney initiative appears more focused and realistic compared to Elon Musk’s vision of an all-encompassing “everything app” for X. Disney would not need to incorporate payments, messaging, or broad social functionalities. Instead, the company aims to unify entertainment, travel, and customer accounts under one cohesive Disney platform.The main challenge will lie in achieving balance. Disney+ functions effectively because users understand its purpose. Introducing parks and cruise offerings could strengthen Disney’s direct engagement with fans, but excessive travel marketing risks cluttering the app. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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