Keputusan PointsBet menjadi stabil disebabkan oleh pertumbuhan iGaming Kanada iGame

Keputusan PointsBet menjadi stabil disebabkan oleh pertumbuhan iGaming Kanada

(AsiaGameHub) - Pendapatan kumpulan keseluruhan PointsBet dilaporkan sebanyak USD $133.4 juta untuk sembilan bulan yang berakhir pada 31 Mac, sedikit menurun daripada angka tahun lalu sebanyak USD $134.7 juta dan disokong terutamanya oleh pertumbuhan pesat di Kanada, yang mengimbangi prestasi yang lebih lemah di Australia. Laba kasar menurun 6% kepada USD $66.9 juta, namun, bilangan pelanggan tunai aktif meningkat sebanyak 1% daripada 31 Mac tahun lalu kepada 298,100, dengan Kanada mengalami pertumbuhan yang sangat kuat kerana pengguna tunai aktif di negara itu meningkat sebanyak 9%. Selain itu, selepas syarikat itu diambil alih oleh MIXI Australia, yang memperoleh pegangan kawalan pada September 2025, PointsBet juga menukar tarikh akhir tahun kewangan daripada 30 Jun kepada 31 Mac. Di Kanada, pendapatan meningkat sebanyak 13% daripada tahun lalu kepada USD $24.7 juta, dan jumlah kemenangan bersih meningkat kira-kira 14% daripada tahun sebelumnya kepada USD $24.8 juta, dengan pendapatan iGaming mengalami tempoh pertumbuhan yang paling kuat. Khususnya, kemenangan bersih daripada iGaming untuk suku tahun itu meningkat kira-kira 28% daripada tahun lalu kepada USD $16.9 juta, yang terutamanya disebabkan oleh peningkatan aktiviti dalam slot. Pada masa yang sama, pendapatan di Australia pada akhir tempoh ini menurun kira-kira 4% daripada tahun sebelumnya kepada USD $108.7 juta; namun, margin kemenangan kasar sportsbook di wilayah itu kekal stabil daripada suku tahun sebelumnya pada kira-kira 13.3%. Pada tempoh ini, Syarikat juga mengurangkan kos yang berkaitan dengan pemasaran dengan mengurangkan jumlah perbelanjaan pemasaran untuk suku tahun itu daripada USD $35.9 juta kepada USD $35.1 juta dan mengurangkan jumlah perbelanjaan operasi kepada USD $32.3 juta. PointsBet sedang menyediakan untuk usaha pengembangan berterusan di Kanada, kerana Alberta sedang bersedia untuk melancarkan sektor perjudian dalam talian yang diatur dalam Julai tahun ini. PointsBet adalah salah satu pengendali yang sedang memohon kelulusan yang diperlukan untuk beroperasi di negeri itu. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Saham Gambling.com Jatuh Lebih 50% Selepas Hasil Q1 dan Penstrukturan semula AI iGame

Saham Gambling.com Jatuh Lebih 50% Selepas Hasil Q1 dan Penstrukturan semula AI

(AsiaGameHub) - Gambling.com Group melihat harga sahamnya jatuh lebih 53% selepas keluaran hasil Q1 2026 dan pengumuman langkah pemulihan besar-besaran. Aksi syarikat ini turun tajam selepas melaporkan pendapatan suku pertama pada 14 Mei, jatuh daripada lebih $5 pada awal minggu kepada sekitar $2.44 berdasarkan maklum balas perdagangan terbaru. Aksi itu rugi lebih 40% dalam jam-jam selepas hasil diterbitkan. Gambling.com melaporkan pendapatan keseluruhannya meningkat sekitar $40.4 juta dari tahun ke tahun pada Q1, sementara EBITDA disokong mengalami penyusutan sebanyak 43% kepada $9 juta kerana prestasi carian organik yang lemah dan perbelanjaan operasi yang meningkat. Sebagai hasil daripada keuntungan, Gambling.com telah menurunkan panduan Q1, juga mengumumkan program pengurangan pekerja berfokus AI dengan simpanan dijangka mencapai sekitar $12,000,000 setiap tahun, iaitu sekitar 8% penurunan kos keseluruhan berbanding peringkat kos tahunan sebelum program. Mengikut CEO baru Gambling.com, Kevin McCrystle, tujuan pemulihan akan membolehkan Gambling.com untuk kembali ke laluan "pertumbuhan pendapatan bersyarat tinggi jangka panjang" berdasarkan perubahan tren trafik mesin carian, perubahan skim peraturan yang mempengaruhi tahap pembiayaan, dan untuk mewujudkan kualiti perkhidmatan yang lebih baik secara keseluruhan. Sekarang, syarikat ini mahu mencadangkan pendapatan tahunan antara $165 juta dan $170 juta, dibawah panduan sebelumnya daripada $170 juta kepada $180 juta. Panduan EBITDA disokong juga dikurangkan kepada julat $45 juta kepada $50 juta. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Kalshi tertimpa gugatan kelas atas perjudian tidak sah di Kentucky iGame

Kalshi tertimpa gugatan kelas atas perjudian tidak sah di Kentucky

(AsiaGameHub) - Kalshi dituduh memberikan perkhidmatan dadu haram di Kentucky Terdakwa dalam tindakan gugatan kelas yang telah diajukan di Mahkamah Bandaraya AS untuk Wilayah Barat Kentucky. Gugatan ini mengatakan bahawa Kalshi telah memberikan perkhidmatan dadu haram di negeri tersebut. Gugatan diajukan oleh Donovan Roberts bagi semua penduduk yang telah rugi wang melalui pertukaran di platform Kalshi dalam tempoh lima tahun lepas. Para pihak yang dituduh ingin memulangkan kehilangan tersebut berdasarkan undang-undang pemulihan kerugian dadu Kentucky. Laporan tuntutan menyatakan bahawa kontrak peristiwa Kalshi yang berdasarkan sukan, pilihan raya, cuaca dan hasil dunia sebenar adalah produk dadu berbanding instrumen kewangan sah. Tindakan gugatan mengklaim bahawa pengguna telah berbahaya dengan wang sebenar pada peristiwa masa depan yang tidak pasti, dan akibatnya mereka telah menyertai dadu haram mengikut undang-undang Kentucky. Mengikut laporan tuntutan, Kalshi beroperasi tanpa memenuhi keperluan lesen dan pengawasan dadu sukan di Kentucky. Laporan tuntutan juga merujuk kepada kebimbangan para pakar penyelidik dan pakar kecanduan bahawa platform dadu secara dalam talian boleh membawa kepada masalah kewangan, mental dan kecanduan dadu. Kalshi belum membuat jawapan awam tentang tuduhan tersebut. Tindakan gugatan ini datang pada masa anggota Dewan Kentucky sedang menuju ke arah penerimaan peraturan dadu yang lebih ketat dengan Rancangan Undang-Undang 904, yang mempunyai sekatan operasi pasaran ramalan dan termasuk meningkatkan umur minimum untuk dadu sukan ke 21. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Bragg bertuju untuk perluasan besar ke Amerika Syarikat dengan pengambilalihan Drayton iGame

Bragg bertuju untuk perluasan besar ke Amerika Syarikat dengan pengambilalihan Drayton

(AsiaGameHub) - Bragg telah mengumumkan rancangan untuk meluaskan jangkauan AS secara besar-besaran dan portofolio kandungan propietari melalui pembelian Drayton International yang dicadangkan. Syarikat berasaskan Toronto telah mengumumkan bahawa ia telah menyempurnakan transaksi berbasis saham yang akan membolehkan syarikat itu mendapat kawalan atas Drayton. Melalui perjanjian ini, Syarikat akan menerbitkan sejumlah 4.5 juta saham biasa untuk Drayton dalam pertukaran kepada pemilikan penuh terhadap pembangun permainan tersebut dengan harga $2.00 setiap saham. Transaksi ini dijangka ditutup pada suku ketiga tahun 2026, menunggu pelaksanaan perjanjian akhir. Dalam rangka hubungan dengan transaksi ini, Matt Davey akan bergabung dengan Bragg sebagai ketua tidak eksekutif bagi jawatankuasa pihakannya. Mengikut CEO Bragg, Matevž Mazij, pembelian ini akan menjadi langkah penting ke hadapan syarikat dalam segi kandungan permainan propietari dan teknologi berpusat kepada pemain. Salah satu objektif utama transaksi ini adalah untuk mendapat akses kepada perjanjian agregator eksklusif Revolution Gaming dengan BetMakers, yang akan memberi Bragg akses kepada pasaran wager deposit awal (ADW) di lebih daripada 30 negeri di Amerika Syarikat, manakala hanya 7 negeri sahaja yang membenarkan operasi kasino dalam talian tradisional. Bragg percaya bahawa pembelian ini akan membolehkan mereka meluaskan jangkauan pasaran AS dengan meningkatkan kedalaman mereka di pasaran perjudian berkawalan AS lebih daripada lima kali. Pengumuman ini datang selepas program penstrukturan semula yang lebih besar Bragg yang baru-baru ini menyebabkan pengurangan sekitar 12% dalam jawatan tenaga kerja, menghasilkan penghematan kos sekitar €4.5 juta. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Bragg Gaming Announces Acquisition of Drayton to Expand US Market Presence iGame

Bragg Gaming Announces Acquisition of Drayton to Expand US Market Presence

(AsiaGameHub) - Bragg Gaming Group has reached an agreement to purchase Drayton International through a share-based transaction designed to incorporate game studios, technology platforms, and entry into the US advance deposit wagering sector. Key Details To acquire 100% of Drayton International, Bragg will issue 4.5 million common shares priced at $2.00 each. Drayton contributes five gaming studios along with three technology and distribution platforms. Following the deal's closure, Matt Davey is set to become Bragg's non-executive chairman. The iGaming supplier, listed in Toronto, anticipates finalizing the transaction in the third quarter of 2026, pending definitive agreements. On Thursday, Bragg released the term sheet, positioning the acquisition as a move to sharpen its focus on proprietary game content, data, and player experience. Through this deal, Bragg obtains stakes in Boomerang (54.5%), Dream Streak (48.5%), Rise Gaming (54%), Hit Squad (37.5%), and Neotopia (24%). Additionally, Drayton holds ownership or control of Arc Gaming, Vision PlAI, and 3 Shores. ADW Access Expands Bragg's US Footprint This agreement could significantly alter Bragg's trajectory in the US. With traditional online slots legal in only seven states, Bragg noted that Arc Gaming and its exclusive aggregator partnership with the BetMakers tote platform could unlock ADW access in over 30 US states.This would provide Bragg with a substantially larger addressable market in the US, reducing reliance solely on online casino legislation. The company also highlighted its remote games server technology as a means to navigate diverse regulatory landscapes. Bragg Technology Group CEO Matevž Mazij stated: “The acquisition of Drayton represents a highly strategic step forward for Bragg as we continue to expand our global footprint and invest in proprietary IP and technology.” He further noted that the “transaction will mark our first entry into the emerging ADW space.”This acquisition follows a cost restructuring initiative at Bragg. As part of a broader restructuring plan, the company reduced its global workforce by approximately 12%. Bragg indicated that the plan would incur costs of roughly €1 million, or $1.2 million, in Q1 2026, while aiming to deliver total savings of €4.5 million alongside other modifications. Matt Davey adds significant depth to the transaction. He founded and chaired Tekkorp Capital, established NYX Gaming prior to its sale to Scientific Games for approximately $631 million, and currently serves as President of BetMakers. Discussions regarding a Tabcorp acquisition of BetMakers concluded in February. Davey privately purchased one million Bragg shares earlier in 2026 and is expected to hold around 10% of Bragg once the acquisition concludes. He remarked: “Bragg has built a strong foundation as a global B2B iGaming supplier and its planned acquisition of Drayton adds a highly complementary set of assets across games, technology and distribution that accelerate its new push to focus on being a data-rich, content-first, user experience-obsessed organisation.” Current Bragg chair Holly Gagnon endorsed the change in leadership, stating: “Matt is a gaming industry luminary. I am confident that I will be passing the chair’s torch into the right hands.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Philippine Gaming Revenue Declines 15.9% in Q1 2026 iGame

Philippine Gaming Revenue Declines 15.9% in Q1 2026

(AsiaGameHub) - The Philippine gaming sector experienced a decrease in first-quarter revenue for 2026, with underperformance in e-gaming contributing to the overall decline, according to the Philippine Amusement and Gaming Corp. Key Figures Philippine gaming Gross Gaming Revenue (GGR) amounted to PHP87.60 billion, equivalent to $1.42 billion, in the first quarter of 2026. This total represents a 15.9% decrease compared to the same period in the previous year. Revenue from e-gaming saw a significant drop of 22.4%, reaching PHP39.90 billion. Commercial casinos continued to be the primary source of first-quarter gross gaming revenue. Licensed private-sector casinos generated PHP44.52 billion, a year-over-year decrease of 9.7%, and accounted for approximately 50.8% of the total GGR. E-gaming followed closely in revenue generation, but its steeper decline impacted the market's overall performance. Pagcor reported that this segment generated PHP39.90 billion between January and March, making up about 45.6% of the total GGR. This category encompasses e-bingo, e-games, bingo grantees, and both onsite and off-site poker, as defined by Pagcor. E Gaming Weakness Affects Q1 Totals Pagcor-operated Casino Filipino establishments contributed PHP3.17 billion in GGR during the three months ending March 31. This figure was 8.1% lower than the previous year and constituted 3.6% of the total market revenue.Pagcor chairman and CEO Alejandro Tengco attributed the first-quarter downturn to broader economic challenges, reiterating a sentiment he expressed in April. He stated: “We attribute the first-quarter dip to several factors, including softer discretionary spending amid geopolitical tensions in the Middle East, and rising inflationary pressures.” Despite the current dip, Tengco highlighted ongoing investments across the industry, including integrated resorts, digital advancements, and responsible gaming initiatives. He also expressed optimism that a more stable economic environment could lead to a rebound in demand: “We remain hopeful that once the geopolitical tensions stabilise, consumer confidence and discretionary spending will also gradually recover, which should help support improved industry performance.”The decline in the first quarter follows a robust performance for Philippine gaming throughout 2025. The full-year GGR reached PHP396.14 billion, marking a 6.4% increase from 2024. Growth in electronic and online gaming segments compensated for reduced earnings from land-based casinos, with the electronic and online segment generating PHP201.12 billion and becoming the leading revenue contributor. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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MGM National Harbor Faces Lawsuit Over $76,000 Baccarat Tip iGame

MGM National Harbor Faces Lawsuit Over $76,000 Baccarat Tip

(AsiaGameHub) - MGM National Harbor is facing a federal lawsuit after server Tajia Mackyeon said casino managers took a $76,000 baccarat tip that a player had handed to her during an April 13 shift. Good to Know Tajia Mackyeon says a high-stakes baccarat player gave her $76,000 in chips. The lawsuit says casino managers took the chips and returned the money to the player. Claims include labor law violations, conversion theft, conspiracy, and emotional distress. The case centers on who controlled the chips once the baccarat player handed them to Mackyeon. Her lawsuit argues that the tip became her property, and that MGM National Harbor management unlawfully took it away. Conversion theft forms one core claim in the filing. In plain terms, Mackyeon accuses casino staff of taking control of property that did not belong to them. She also alleges violations of federal and Maryland labor law, tortious interference with economic advantage, conspiracy, and intentional infliction of emotional distress. Tip Dispute Raises Questions Over Casino Policy Mackyeon had served the baccarat player for several hours before the alleged tip. FindLaw reported:“Around 2 a.m., he put chips worth $76,000 in Mackyeon’s hands.” The report said Mackyeon asked the player three times if he was sure. He confirmed the tip each time, then returned to the tables and kept gambling. The lawsuit says management later relied on casino policy tied to player impairment. MGM policy requires staff to act when a gambler appears impaired while gambling, according to the complaint. Mackyeon argues that rule did not apply because the player “was not in any apparent state of confusion or impairment” when he gave her the chips. Her attorney framed the decision as unequal treatment. If the same player “had placed a $76,000 roulette bet on ‘red,’ and lost, [the casino] would not have given it back.”Mackyeon said her manager and a table games manager quickly took possession of the chips. She claims she complied because she “believed that if she did not comply, she would be forced to do so.” Later, she learned MGM National Harbor had returned the funds to the baccarat player. The amount also adds weight to the dispute. According to the lawsuit, the $76,000 tip would have been more than five times her normal yearly pay. Some casino operators use tipping pools that split gratuities among servers, bartenders, and barbacks. The lawsuit, however, does not point to a tip-pooling rule at MGM National Harbor that would explain the handling of the chips. MGM has dealt with other unusual casino litigation recently. In March, a Nevada federal judge allowed a separate case against the company to continue. That lawsuit involves a high-limit blackjack player who alleged someone spiked his drink with ketamine at MGM Grand in Las Vegas in December 2021. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Ron Baron Forecasts SpaceX Could Achieve $30 Trillion Valuation iGame

Ron Baron Forecasts SpaceX Could Achieve $30 Trillion Valuation

(AsiaGameHub) - Ron Baron, founder and CEO of Baron Capital, suggests that SpaceX has the potential for substantial returns following a future public offering, attributing this prospect primarily to Elon Musk and emerging space-related business ventures. Good to Know Baron indicated that SpaceX submitted a filing for an initial public offering in April. Ron Baron estimated the IPO valuation might be in the range of $1.5 trillion to $1.75 trillion. Baron projects that SpaceX's value could escalate to $10 trillion, $20 trillion, or potentially $30 trillion within a decade to 15 years. Baron perceives SpaceX as transcending a mere rocket enterprise. He believes that reusable spacecraft, Starlink, demands for artificial intelligence, and potential space-based data centers could collectively contribute to a significantly higher valuation. He stated: “Therefore, when it goes public, I'm uncertain if the valuation will be $1.5 trillion or $1.75 trillion, or perhaps slightly higher. Regardless of its initial public valuation, I anticipate that the company will be valued at $10 trillion, $20 trillion, or $30 trillion over the subsequent 10 to 15 years. And my estimate might even be quite conservative; it could be significantly higher than that.” Elon Musk And Reusable Rockets Baron largely attributed SpaceX's growth potential to Elon Musk. He noted that Musk revolutionized the economics of the space industry by championing reusable rockets, a concept other companies had no incentive to pursue as it would diminish the need for new hardware :“What truly empowered this company? It's him [Elon Musk]. He conceived the notion of launching and reusing a rocket, something unprecedented. No other rocket company showed interest in this, as it would inevitably reduce the demand for new rockets. Consequently, no one wished to undertake this. “And it was consistently deemed impossible. They claimed it was impossible because no one had attempted it, and even when attempts were made, no one succeeded. This innovation is what made everything possible, including Starlink.” The Falcon 9 provided SpaceX with a reusable rocket platform, while Starlink introduced a satellite internet service for both consumers and businesses. Baron now envisions an additional potential development: space-based data centers. Terrestrial data centers require significant power and water resources. Baron suggested that space could present an alternative cost model, utilizing sunlight for energy and radiators for cooling. He commented:“Once that was established, and with the Falcon 9 [reusable spacecraft] now available… “…we then realized there's a demand for space data centers, as opposed to operating data centers on our planet where it's exceedingly challenging… …with water scarcity and electricity issues. In space, you don't require cooling, primarily, provided you have massive radiators. “And then electricity, which represents a substantial expense, is also unnecessary because you're harnessing the sun. Essentially, you gain access to free electricity and free cooling once you are in space.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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TCLBanker Malware Targets 59 Financial Services Including Banking, Fintech, and Crypto Platforms iGame

TCLBanker Malware Targets 59 Financial Services Including Banking, Fintech, and Crypto Platforms

(AsiaGameHub) - Hackers are deploying TCLBanker, a Windows trojan linked to compromised Microsoft installation packages, to infiltrate banking, fintech, and cryptocurrency platforms. Key Insights TCLBanker tracks access to 59 specific financial services. The malware can propagate via WhatsApp and Microsoft Outlook. Fake overlay interfaces capture login credentials, PINs, phone numbers, and other sensitive information. Discovered by Elastic Security Labs, the trojan is believed to have evolved from the earlier Maverick and Sorvepotel malware families. According to BleepingComputer, this campaign primarily targets users in Brazil, where the malware monitors browser activity for interactions with selected financial applications and websites. Unlike passive threats, TCLBanker actively scans the browser address bar every second—rather than waiting for accidental visits—and immediately initiates a WebSocket connection to a command-and-control server upon detecting a targeted platform. This grants attackers remote system access as soon as a user logs into one of the compromised services. Fake Interfaces and Full System Control Enable Sophisticated Attacks The real danger lies in the extensive control TCLBanker provides to threat actors. Operators can remotely view live screen feeds, take snapshots, record keystrokes, intercept clipboard data, execute shell commands, explore file systems, and manipulate input devices—including keyboard and mouse controls. This level of access makes the malware especially hazardous for online banking, digital wallets, and fintech applications. During an active session, attackers can steal copied wallet addresses, entered passwords, or one-time authentication codes. In addition to surveillance capabilities, TCLBanker employs deceptive overlay windows designed to mimic legitimate prompts such as login forms, PIN entry screens, bank support wait pages, Windows Update notifications, and loading progress bars. Despite varying appearances, the underlying objective remains consistent: extract confidential account details while maintaining the illusion of normal operation. Prior to launching its full attack sequence, the trojan verifies system-specific attributes including timezone settings, keyboard layout, and regional locale. These checks help determine whether the infected device aligns with the intended geographic focus of the campaign. A further complication stems from its propagation mechanism. TCLBanker contains built-in worm functionality that allows it to autonomously spread through trusted communication channels like WhatsApp and Outlook, enabling attackers to infiltrate new systems via platforms already familiar to users. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Oklahoma Enacts Sweepstakes Gaming Ban Following Veto Override iGame

Oklahoma Enacts Sweepstakes Gaming Ban Following Veto Override

(AsiaGameHub) - Oklahoma has classified online sweepstakes casinos and social sportsbook products as illegal under the state's gambling laws after lawmakers successfully overrode Gov. Kevin Stitt’s veto and enacted Senate Bill 1589. Key Facts The Oklahoma Senate voted 34 to 10 in favor of overriding the governor's veto. The House of Representatives approved the override with a vote of 68 to 19. Operators, suppliers, geolocation firms, promoters, and affiliates may face felony charges under the new law. The legislation strengthens Oklahoma’s stance against dual-currency gaming by prohibiting mobile platforms that resemble slot machines, lottery games, bingo, or other forms of gambling when players can use both free tokens and real money coins. Governor Stitt had opposed SB 1589 due to its inclusion of criminal penalties. Although the bill had already passed earlier in the legislative session, lawmakers reconvened on Thursday and met the two-thirds majority requirement needed to override his veto, after which it was submitted to the Secretary of State. Social Sportsbooks Lose Another State Route The ban extends beyond traditional sweepstakes casino games to include sweepstakes-based sportsbooks—apps that mimic the appearance and functionality of established platforms like FanDuel or DraftKings but operate under an alternative monetization model.This development is particularly significant in Oklahoma, where legal sports betting remains unavailable. A tribal-backed proposal for sports wagering failed to pass the Senate in April, and another legislative effort in the House also did not advance. As a result, Oklahoma joins 10 other states without any form of legalized sports betting. In contrast, land-based gambling is widely permitted across the state, with more than 100 casinos operating primarily through federally recognized tribal agreements. Tribal gaming leaders supported the sweepstakes prohibition because current compacts ensure that authorized gambling activities remain under tribal jurisdiction. Under SB 1589, companies involved in prohibited sweepstakes operations could be charged with a Class C2 felony, carrying potential fines ranging from $500 to $2,000 and up to 30 days in jail. The law applies broadly across the entire business ecosystem, not just to direct operators of casino or sportsbook apps. The enactment of SB 1589 was part of a broader legislative showdown at the state Capitol. In addition to this bill, Stitt vetoed over 30 pieces of legislation, including HB 4432, which would have allowed certain gambling losses to be deductible for tax purposes. Lawmakers also overturned that veto. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Hard Rock Bet Secures Ontario iGaming Licence iGame

Hard Rock Bet Secures Ontario iGaming Licence

(AsiaGameHub) - Hard Rock Bet has reached a significant milestone in its plans to enter the Ontario online sports betting and iGaming market after being registered by the Alcohol and Gaming Commission of Ontario. Good to Know The AGCO granted Hard Rock Bet its Ontario iGaming registration on Thursday. The brand must still finalize a commercial agreement with iGaming Ontario before it can launch. Ontario is poised to become Hard Rock Bet’s first Canadian market. While Hard Rock Bet currently operates in 10 U.S. states, the Seminole Tribe-owned sportsbook and online casino has yet to establish a presence in Canada. Ontario now stands as its most likely initial entry point north of the border, though the platform has not yet gone live. The AGCO’s official registry confirms the registration. However, provincial regulations also mandate that operators enter into a commercial agreement with iGaming Ontario, the agency responsible for overseeing legal private-sector iGaming in the province. Ottawa Casino Strengthens Hard Rock’s Canadian Presence The online licence follows the opening of the Hard Rock Hotel and Casino Ottawa last year—a $350 million development that establishes the company’s first land-based footprint in Canada. This physical venue could serve as a bridge to connect casino patrons with Hard Rock Bet’s upcoming digital sportsbook and online casino offerings. This integrated approach gives Hard Rock Bet a more cohesive local identity compared to purely digital competitors. Ontario players may soon encounter the same brand across retail entertainment, casino gaming, and online platforms, while the Ottawa location could draw additional visitors through cross-promotion with its digital services. The Seminole Tribe of Florida, which owns Hard Rock, has previously signaled interest in expanding into Canada’s online gambling sector. Last year, its digital division was positioned to acquire PointsBet’s Canadian operations as part of a broader takeover of the Australian bookmaker, though that transaction ultimately fell through. Now, Hard Rock Bet has secured its own route into the Ontario market. Alberta may emerge as the brand’s next Canadian destination. The province is set to launch a competitive sports betting and iGaming market on July 13, offering private operators another regulated jurisdiction beyond Ontario. Currently, Ontario and Alberta are the only Canadian provinces with competitive iGaming frameworks that permit private operators to obtain licences and legally accept wagers under provincial oversight. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Bally’s Secures Second Online Sports Betting License in Rhode Island

(AsiaGameHub) - Rhode Island is expanding its online sports betting market by approving a second operator, ending years of having only one digital sportsbook available in the state. Good to Know Bally’s secured the second Rhode Island online sportsbook licence over BetRivers. Sportsbook Rhode Island, operated by IGT, has been the sole approved online platform since 2019. Bally’s plans to launch its service in November, following the expiration of IGT's exclusivity period. Bally’s has been granted a license for online sports betting in Rhode Island, as reported by NBC 10 WJAR. This decision introduces a new brand to the state’s mobile wagering landscape and marks the end of a single-operator model that began when online betting launched in 2019. Rush Street Gaming, the owner of BetRivers, also submitted an application. However, no other companies participated in the process, according to Michael O’Rourke, deputy director of the Rhode Island Lottery, who told NBC 10: “There was a thorough review process.“We had hoped for greater participation, but ultimately no additional applicants came forward.” Bally’s Strengthens Its Position in Rhode Island Betting Bally’s already maintains a significant presence in Rhode Island’s sports betting sector. The company operates both retail sportsbooks located within the state’s casinos and previously captured 17% of total sportsbook revenue under the existing agreement with IGT. Under the prior arrangement, IGT retained 32% of revenue, while Rhode Island government received 51% through gaming taxes—the highest sports betting tax rate in the United States. This high rate likely discouraged major operators like FanDuel and DraftKings from entering the market. With its new licence, Bally’s will now receive 49% of revenue from its own online sportsbook, while the state continues to collect 51%, according to NBC 10. Although final contract details are pending, Bally’s is scheduled to go live in November when the current IGT exclusivity agreement concludes. Patti Doyle, spokesperson for Bally’s, stated: “Bally’s is delighted to have been awarded a second sports betting licence by the State of Rhode Island. We appreciate the trust and confidence placed in us to deliver a top-tier product—designed for scalability, innovation, and meeting the evolving needs of today’s bettors—which will contribute additional revenue to support Rhode Island taxpayers.” The state opened applications late last year, with operators required to submit their proposals by February. The lottery commission viewed increased competition as a means to retain more betting activity within Rhode Island rather than losing customers to nearby Massachusetts sportsbooks. Bally’s will operate its online sportsbook in Rhode Island for at least five years, with an option to extend for another five-year term. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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NCAA Imposes Permanent Ban on Former Abilene Christian Player iGame

NCAA Imposes Permanent Ban on Former Abilene Christian Player

(AsiaGameHub) - The NCAA has determined that former Abilene Christian basketball player Airion Simmons breached sports betting integrity regulations, resulting in his permanent ineligibility under NCAA guidelines. Key Facts Airion Simmons and two other Abilene Christian players are alleged to have conspired with a bettor to intentionally lose a March 2024 basketball game. Simmons subsequently informed NCAA enforcement officials about a separate bettor who had approached him regarding fixing the outcome of the game. Federal prosecutors charged Simmons in January as part of a broader sports betting probe involving 20 individuals. According to the NCAA, Simmons was provided with cash connected to the alleged scheme; however, he did not compensate the other student-athletes involved. One of those athletes later reported the incident to the NCAA, which initiated the enforcement review. The NCAA released its ruling on Friday. Reinstatement for Simmons would require support from an NCAA member institution, though permanent ineligibility significantly complicates this possibility. The NCAA stated:“While the Committee on Infractions does not impose penalties on student-athletes who violate NCAA rules, their involvement in such violations carries consequences. Student-athletes found in violation are ineligible and may only be reinstated with the assistance of an NCAA school.” Federal Case Highlights Broader Concerns Over College Betting The case against Simmons falls within a larger federal investigation into collegiate sports betting. The U.S. Attorney’s Office for the Eastern District of Pennsylvania indicted 20 people in January. The NCAA has already imposed sanctions on Will Richardson and Elijah Gray, former Fordham players, and Simeon Cottle, a former Kennesaw State athlete. As legal sports wagering expands across the United States, concerns over college sports integrity have grown. Since 2023, the NCAA has urged state regulators to restrict high-risk college gambling markets—including prop bets on individual players and first-half totals—citing increased risks to student-athletes, officials, and game integrity. Following the January indictments, the NCAA reiterated its call for stricter state laws and oversight to better safeguard competitions.NCAA president Charlie Baker commented: “The Association remains committed to aggressively pursuing sports betting violations in college athletics through a comprehensive integrity monitoring program covering more than 22,000 events. However, we continue to need the remaining states and regulatory bodies to remove threats to integrity so we can better protect athletes and leagues from risks posed by predatory bettors.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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LuckyCasino melancarkan gelombang bayaran balik pertama sejarah untuk pemain Belanda iGame

LuckyCasino melancarkan gelombang bayaran balik pertama sejarah untuk pemain Belanda

(AsiaGameHub) - LuckyCasino telah bermula memberikan ganti rugi kepada para pemain Belanda yang menggunakan platform sebelum peraturan perjudian dalam talian diperkenalkan di Belanda. Pemain mantan LuckyCasino telah dihantar e-mel tentang menerima dana balik daripada akaun mereka di LuckyCasino tetapi tiada perincian tentang cara jumlah ini diturunkan diberikan. Individu akan mempunyai atau mencipta akaun OneCasino, dan mesti log masuk untuk menuntut tawaran ini. Selain itu, jika anda, sebagai pemain LuckyCasino, perlu untuk memberikan dokumentasi imigrasi membuktikan kelayakan untuk menerima pembayaran ke akaun bank, satuchrist.com baca “penyedia pembayaran tidak akan bertindak balas kepada pertanyaan mengenai ini”. Ini merupakan kali pertama dalam sejarah di mana syarikat permainan dalam talian telah mendekati pemain untuk memasukkan mereka dengan bayaran balik daripada syarikat, sebelum regulasi. Terdapat penyelesaian daripada banyak gugatan yang dikeluarkan terhadap syarikat-syarikat ini. Banyak daripada keputusan setakat ini telah diputuskan dalam kebenaran pemain dalam setiap kes dan beberapa akan terus melalui mahkamah. Semasa ini semua perkara sahaja yang telah bermula di Mahkamah Agung Belanda yang sedang mencari jawapan kepada soalan-soalan utama tentang kontrak perjudian yang dibuat sebelum peraturan. Selepas ini pada tahun ini jaksa agung mengesyori Mahkamah Agung Belanda untuk tidak menyatakan semua kontrak perjudian adalah tidak sah, tetapi memutuskan bahawa pemain masih layak menerima bayaran balik dalam beberapa asas termasuk kegagalan syarikat permainan untuk memenuhi tanggungjawab perhatian kepada pemain mereka. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Polymarket mengumumkan pelancaran iOS di pasaran AS iGame

Polymarket mengumumkan pelancaran iOS di pasaran AS

(AsiaGameHub) - Polymarket telah melancarkan akses kepada pertukaran AS pada iOS, yang merupakan satu langkah penting bagi mereka kerana mereka telah menghadapi tempoh senarai tunggu selama lebih daripada enam bulan untuk mendapatkan akses kepada pertukaran pasaran Amerika selepas dulunya hanya mempunyai akses terhad oleh undangan untuk menggunakan aplikasi tersebut sebagai pengguna AS. Sebahagian daripada pelancaran aplikasi iOS ini, pengguna Apple di AS akhirnya boleh mendapatkan akses untuk sertai pasaran dagangan menggunakan aplikasi tersebut selepas dulunya berada dalam senarai tunggu. Versi Android bagi aplikasi ini masih belum diumumkan. Pembelian Polymarket atas QCEX (satu pertukaran yang diluluskan oleh CFTC) pada Julai 2025 telah membenarkan Polymarket beroperasi di pasaran AS di bawah rangka kerja peraturan yang sedia ada. Polymarket telah dilarang daripada operasi di AS selepas penyelesaian suatu kesetiausahaan dengan Suruhanjaya Perdagangan Komoditi pada tahun 2022 mengenai penawaran derivatif yang tidak dilesenkan, yang menyebabkan denda sebanyak $1.4 juta. Sebahagian besar pulangan Polymarket ke pasaran AS datang apabila ia memperolehi status futures commission merchant, membolehkan mereka menawarkan kontrak peristiwa di AS. Walau bagaimanapun, tarikh masa pulangan ke pasaran Amerika telah mengambil masa lebih lama daripada yang dijangka awal. Polymarket telah menemui cara untuk terus aktif, kerana mereka terus menerima jumlah dagangan yang kuat daripada pengguna melalui pengguna antarabangsa yang telah menggunakan VPN untuk mengakses laman web manakala Polymarket terus terbuka untuk urusan dan menawarkan dagangan kepada pengguna melalui akaun antarabangsa mereka untuk kebanyakan peristiwa sukan utama baru-baru ini termasuk March Madness dan The Masters. Mengikut data industri, pertumbuhan terus meningkat dalam pasaran ramalan di kalangan rakyat AS, kerana jumlah pengguna yang sudah mengambil bahagian dalam taruhan ramalan berbasis peristiwa, serta taruhan sukan tradisional, juga telah melebihi beratus-ratus ribu. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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UK melancarkan pusat penyelidikan bebas utama mengenai bahaya perjudian iGame

UK melancarkan pusat penyelidikan bebas utama mengenai bahaya perjudian

(AsiaGameHub) - UK telah mengumumkan penubuhan pusat penyelidikan bebas terbesar untuk menyelidik kemudaratan yang berpautan dengan perjudian, yang akan disokong melalui cukai perjudian sah. Diumumkan oleh Jabatan Budaya, Media dan Sastera (DCMS), Pusat Bukti Gambling Harms Research UK (GHR-UK) yang baru ini bertujuan untuk mengatasi kelemahan jangka panjang dalam bukti yang telah membatasi usaha kebajikan, pencegahan dan rawatan. Pusat ini akan disokong melalui cukai perjudian yang diawasi oleh UK Research and Innovation (UKRI). £22.1 juta telah disediakan untuk pusat ini agar boleh beroperasi pada 2025–2026. Pusat ini dipimpin oleh sebuah konsorsium daripada Universiti Glasgow, Sheffield, Swansea, dan King’s College London. Diperkirakan perjudian yang berbahaya menyebabkan kos tahunan sebanyak £1.4 bilion untuk UK, dengan kos sosial tambahan seperti implikasi ke atas kesihatan mental dan sistem keadilan jenayah. Selain itu, pusat ini akan memastikan individu yang mempunyai pengalaman langsung menjadi keutamaan dalam semua penyelidikan, dengan Martin Jones, seorang aktivis, yang dilantik untuk memastikan penyelidikan yang dijalankan mencerminkan kemudaratan perjudian dalam kehidupan sebenar di kawasan seperti bunuh diri, tekanan kewangan dan risiko algoritma. Tetap ditekankan bahawa pusat bukti ghr-u k juga akan bebas daripada pengaruh industri melalui susunan pentadbiran yang ditubuhkan untuk menyelia integriti penyelidikan. Lancaran pusat ini bersamaan dengan peralihan lebih luas dalam dasar perjudian di seluruh UK termasuk pengawasan baru ke atas iklan perjudian dan penciptaan pasukan tugas perjudian berkumpulan baru untuk meningkatkan penghukuman perjudian haram dengan fokus ke atas pembayaran, iklan dan kerjasama berkumpulan. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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bragg meneruskan strategi “games-first” pada suku pertama 2026 iGame

bragg meneruskan strategi “games-first” pada suku pertama 2026

(AsiaGameHub) - Bragg Gaming Group, yang kini ditjenamakan semula sebagai "bragg," menyatakan strategi 'games-first' mereka terus mendapat momentum pada suku pertama 2026 apabila syarikat itu mengurangkan kerugian dan mengekalkan pandangan penuh tahun. Hasil untuk suku yang berakhir pada 31 Mac mencecah €25.7 juta, berbanding €25.5 juta pada S1 2025. Walaupun pertumbuhan kekal sederhana, bragg melaporkan peningkatan keuntungan yang didorong oleh kandungan proprietari margin tinggi dan kecekapan operasi. Menurut CEO Matevž Mazij, pelaksanaan kukuh oleh syarikat pada suku tersebut telah menjadikan perolehan yang dirancang bagi Drayton International sebagai penyelarasan berpotensi mengubah permainan dengan pelan strategik jangka panjang Bragg. Brazil adalah antara wilayah prestasi terbaik Bragg pada suku tersebut, dibantu oleh permulaan baru-baru ini pengawasan kawal selia pasaran. Hasil di Brazil ialah €2.9 juta, meningkat 33.3% daripada suku yang sama tahun lepas. Di Malta, Bragg berjaya menubuhkan wilayah penghasil hasil terkuat mereka melaporkan €5.8 juta, manakala hasil dari Belanda menurun akibat peraturan cukai baharu. Hasil yang dijana daripada produk AS menurun 12.1% kepada €2.5 juta terutamanya akibat pengiktirafan satu kali bagi satu projek dengan Caesars Entertainment pada S1 2025. Hasil daripada jualan berulang produk proprietari Bragg meningkat sebanyak 7.1%. Bragg mengurangkan kerugian sukuannya dengan ketara, setelah mengurangkan kerugian bersihnya sebanyak 53% daripada €2.6 juta kepada €1.2 juta. Selepas pelarasan untuk mata wang asing, kerugian bersih sebenar Bragg ialah €885 ribu berbanding €4.1 juta untuk suku yang sama tahun lepas. Bragg mengesahkan semula panduan penuh tahun mereka untuk tahun kalendar 2026 antara €97 juta hingga €104.5 juta hasil; EBITDA terlaras €16 juta hingga €19 juta. Seiring dengan kemas kini pendapatan, Bragg melancarkan penjenamaan baharu "bragg", di mana syarikat itu menggugurkan nama Gaming Group sebagai sebahagian daripada kemas kini jenama yang lebih besar, yang mencerminkan fokus Bragg sebagai syarikat yang didorong oleh teknologi dan permainan. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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100HP sebagai Penaja Kategori di AffPapa iGaming Awards 2026 iGame

100HP sebagai Penaja Kategori di AffPapa iGaming Awards 2026

(AsiaGameHub) - AffPapa dengan sukacitanya mengumumkan bahawa 100HP akan menyertai AffPapa iGaming Awards 2026 sebagai Penaja Kategori untuk pencalonan “Affiliate Network of the Year”. 100HP ialah penyedia iGaming yang memfokuskan pada pembinaan produk yang berfungsi sebagai alat pertumbuhan untuk pengendali, agregator dan pasukan gabungan. Dengan kepakaran dalam permainan crash dan segera, syarikat ini menggabungkan pembangunan mobile-first dengan mekanik yang berfokus pada pertumbuhan yang direka untuk meningkatkan pengekalan, penglibatan dan ROI. Platform ini menyokong lebih daripada 100 mata wang dan lebih daripada 30 bahasa, sambil turut menawarkan integrasi yang lancar, penyesuaian yang fleksibel dan infrastruktur berskala yang disesuaikan untuk pasaran global. 100HP mengulas mengenai penajaan itu: 100HP ialah penyedia permainan iGaming kasual yang beroperasi di persimpangan permainan mudah alih dan perjudian dalam talian, membantu pengendali dan rakan kongsi mencapai audiens baharu melalui pengalaman wang sebenar mobile-first. Kami teruja untuk menyertai AffPapa iGaming Awards sebagai penaja dan menjadi sebahagian daripada komuniti yang menghimpunkan profesional industri yang memfokuskan pada perkongsian sebenar, pertumbuhan dan nilai jangka panjang. Platform seperti AffPapa mencipta peluang bermakna untuk rangkaian, pembangunan perniagaan dan perkongsian pengetahuan di seluruh ekosistem iGaming, dan kami gembira untuk menyumbang kepadanya bersama-sama. Pada ulang tahun ke-5, AffPapa iGaming Awards 2026 akan memperkenalkan tema tahun ini “The Test of Time” dan empat kategori eksklusif untuk mengiktiraf pencapaian individu dan kepimpinan. Anugerah ini akan berlangsung pada hari terakhir AffPapa Conference Madrid pada 20 Mei, di mana lebih 1,500 gabungan, pengendali dan penyedia B2B akan berkumpul. Yeva Avagyan, Ketua Komersial di AffPapa, menambah: Kami gembira mengalu-alukan 100HP sebagai Penaja Kategori AffPapa iGaming Awards 2026. Fokus mereka pada produk berskala, penglibatan pemain dan pertumbuhan pengendali mencerminkan arah inovatif industri ini. Kami berbesar hati kerana mereka menyokong pencalonan “Affiliate Network of the Year”. Selamatkan tempat anda untuk AffPapa iGaming Awards 2026 di laman web rasmi. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Esportes Gaming Brasil menunjuk Andréa Curral sebagai Pimpinan Pasaran Baru iGame

Esportes Gaming Brasil menunjuk Andréa Curral sebagai Pimpinan Pasaran Baru

(AsiaGameHub) - Esportes Gaming Brasil (EGB), pemilik merek Esportes da Sorte, Onabet dan Lottu, telah mengumumkan Andréa Curral sebagai Direktur Pemasaran baru. Dengan pengalaman lebih dari 17 tahun di bidang branding, media, komunikasi dan pengalaman konsumen, eksekutif ini akan memimpin strategi posisi, kampanye dan inisiatif sponsor perusahaan pada masa penguatan dan ekspansi di pasar teratur Brasil. Andréa bertanggung jawab atas pembangunan merek, media, komunikasi, kampanye dan divisi proyek miliknya sendiri. Peran juga mencakup pengelolaan strategis portofolio sponsor grup, yang termasuk klub seperti Corinthians, Ceará, Ferroviária dan Náutico, serta acara budaya utama yang disponsori oleh perusahaan. Pengangkatan ini memperkuat penguatan institusional dan operasional grup secara berkelanjutan, seiring dengan terusnya investasi perluasan di teknologi, pengalaman pengguna dan pengembangan merek di sektor gaming dan hiburan. Telah bekerja sebelumnya di perusahaan termasuk Discovery, Warner Bros. dan Privalia, Andréa telah membangun karier mengelola operasi berkompleks tinggi dan memimpin proyek terpadu lintas branding, kinerja, pengalaman konsumen (UX) dan reputasi merek. Bagi Andréa Curral, tantangannya adalah memperkuat koneksi antara merek, bisnis dan pengalaman audiens. Andréa berkata: Mengambil kepemimpinan pemasaran grup dengan relevansi dan trajektori pertumbuhan EGB adalah kesempatan untuk membangun proyek dengan dampak nyata. Fokus kami adalah mengembangkan strategi yang memperluas kehadiran merek, memperkuat hubungan dengan audiens dan mendukung pertumbuhan perusahaan secara konsisten. Andréa memegang gelar Sarjana Komunikasi Sosial dari FAAP, sertifikasi pascasarjana dalam Pengelolaan Proyek dan Portofolio dari Universidade Anhembi Morumbi, dan MBA dalam Bisnis Digital dari FIAP. Sepanjang kariernya, ia telah memimpin tim multidisiplin dan berpartisipasi dalam proses transformasi organisasi serta integrasi operasional di sektor media dan teknologi. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Okada Manila Q1 GGR Down 17% as Market Pressure Persists iGame

Okada Manila Q1 GGR Down 17% as Market Pressure Persists

(AsiaGameHub) - Okada Manila reported a 17% decline in first-quarter gaming revenue compared to the same period last year, as parent company Universal Entertainment Corp highlighted ongoing challenges in the Philippine casino market. Key Facts Okada Manila’s Q1 casino GGR fell 17.2% year-on-year to approximately PHP6.47 billion. VIP revenue dropped by 19% due to a lower win rate. Tiger Resort and PhilWeb have introduced the Okada Play online gaming platform. Okada Manila is now prioritizing its online gaming strategy. Universal Entertainment noted that rising travel costs—partly linked to the Middle East situation—have made it more difficult for certain guests to visit the resort in person, prompting a greater focus on expanding Philippine online gaming services. This announcement followed PhilWeb Corp’s confirmation of the launch of Okada Play in collaboration with Tiger Resort, Leisure and Entertainment Inc., a subsidiary of Universal Entertainment that operates Okada Manila. First Quarter Hit by VIP Weakness and Rising Costs In the first three months of 2026, Okada Manila generated casino GGR of nearly PHP6.47 billion (about $108.1 million), marking a 17.2% decrease from the previous year, although it increased by 9.1% compared to the fourth quarter of 2025.Universal Entertainment stated: “We recognise that the gaming market in Entertainment City, Manila, Philippines, remains in a period of adjustment,” “Partly due to the situation in the Middle East, the market as a whole continues to contract.” VIP revenue declined by 19% year-on-year to around PHP1.44 billion, with Universal Entertainment attributing the drop to a lower win rate. Mass-market table revenue fell 24.2% to PHP2.30 billion, while gaming machine revenue decreased 8.9% to PHP2.73 billion.Competitive pressures to attract mass-market players have also intensified, driving up customer acquisition costs, according to Universal Entertainment: “Against the backdrop of structural changes in the VIP market, fierce competition with rivals to acquire mass-market customers continues, driving up customer acquisition costs,” Despite these headwinds, the integrated resort segment remained profitable. Universal credited improved performance to lower fixed costs, reduced selling, general and administrative expenses, decreased depreciation following an asset revaluation in the prior fiscal year, and modifications to the Okada Manila loyalty programme. The company anticipates increased competition in Philippine gaming throughout 2026 and warned that the impact from the Middle East situation may extend beyond the second quarter. As a result, growth in online casino operations is expected to become a more critical growth avenue for Okada Manila this year. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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